Learning Effectiveness in a Desktop Virtual Reality-Based Learning Environment
نویسندگان
چکیده
The purpose of this study was to compare the effectiveness of a desktop virtual reality-based learning environment with a conventional classroom learning practice. The learning effectiveness was measured through academic performance, perceived learning and satisfaction. A quasi pretest-posttest experimental design was employed for this study. A total of 431 students participated in this study; however, only 370 samples could be analyzed due to incomplete instruments answered. The students were randomly assigned to either experimental or control groups based on intact classes. There was a significant difference in the academic performance, perceived learning and satisfaction between the two groups. It was concluded that the desktop virtual reality instructional program positively affects the students’ academic achievement and their perceived learning quality and satisfaction.
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