EFL learner collaborative interaction in Second Life
Abstract
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This paper reports on the task-based interaction of English as a Foreign Language (EFL) learners in the 3D multiuser virtual environment (MUVE) Second Life. The discussion first explores research on the precursors of MUVEs, text-based 2D virtual worlds known as MOOs. This is foll
This research was designed to investigate the effects of two different types of learning modalities, namely Meta-cognitive Prompting and structured peer interaction on intermediate EFL learners’ collaborative writing. For this purpose, 90 learners of total number of 120 intermedi
This research was designed to investigate the effects of two different types of learningmodalities, namely Meta-cognitive Prompting and structured peer interaction on intermediateEFL learners’ collaborative writing. For this purpose, 90 learners of total number of 120intermediate
For the last two decades, computers have entered people’s lives in an unprecedented manner in a way that almost everybody considers life without them rather impossible. In recent years, researchers and educators have been trying to discover how computers and the Internet technolo
The study investigated the interaction patterns of six ASEAN EFL university students when they worked in small groups on two collaborative writing tasks: a descriptive essay and an argumentative essay. Both were homogeneous terms gender heterogeneous home countries. Data collecti