نتایج جستجو برای digital games

تعداد نتایج: 227357  

Background: Game-based education is fast becoming a key instrument in medical education. Method: In this study, papers related to games were filtered and limited to full-text peer-reviewed published in English. Results: To the best of researchers’ knowledge, the concepts used in the literature are varied and distinct, and the literature is not conclusive on the definition of educational...

Journal: :EAI Endorsed Trans. Serious Games 2017
Tiago Cardoso, Joao Sousa, José Barata,

Nowadays technology follows us everywhere. However, it is often overlooked when dealing with social issues, despite how easily it might improve the life of countless handicapped individuals. In other words, small pieces of software, under the form of games, can help the individual remain focus and go through treatments and therapies effortlessly. But game development is tricky because simply ad...

Background: The application of digital educational games in health professions education is on expansion and game-based education usage is increasing. Methods: Diverse databases were searched and the related papers were reviewed. Results: Considering the growing popularity of educational games in medical education, we attempted to classify their benefits, flaws, and engaging factors. Conclus...

2016
Douglas B. Clark, Emily E. Tanner-Smith, Stephen S. Killingsworth,

s Excluded(n = 3,141) Irretrievable Citations(n = 5) Not Eligible(n = 970) Literature review:32Ineligible research design:767Ineligible participant population: 67Ineligible game/intervention:40Ineligible outcome type:19Ineligible language/publication year: 16Ineligible effect size info29 FIGURE 1. Study identification flow diagram.

2012
Simo Järvelä, Inger Ekman, J. Matias Kivikangas, Niklas Ravaja,

Digital games offer rich media content and engaging action, accessible individually or in groups collaborating or competing against each other. This makes them promising for use as stimulus in research settings. This paper examines the advantages and challenges of using games in experimental research with particular focus on strict stimulus control through the following four areas: (1) matching...

2017
Jari Takatalo, Jukka Häkkinen, Jyrki Kaistinen,

2000
Simon Gibbs, Michael Hoch, Hubert Le Van Gong, Richter A. Rafey, Sidney Wang,

Digital television (DTV) allows simultaneous transmission of data along with traditional AV content. It provides an inexpensive and high bandwidth data pipe that enables new forms of interactive television and also new types of games, and other applications, for game consoles. This paper explores the potential role of DTV in future game titles and addresses how to merge television viewing with ...

2002
Frans Mäyrä, Erkki Liski, Erkki Mäkinen, Tere Vadén, HELENE MADSEN, RIKU SUOMELA, JOUKA MATTILA, EERO RÄSÄNEN, TIMO KOSKINEN, RUNE KLEVJER, T. L. TAYLOR,

2004
Daniel Livingstone, Darryl Charles,

Computer game design and technology continues to evolve at an incredible rate and the digital game systems which players must learn to the use and interact with are often far more complex now than in games of even a few years ago. There is an increasing need for interfaces within games that perform more advanced tasks than simply acting as a means for players to make choices, enter commands, an...

2009
Diane Carr,

This paper is a contribution to ongoing debates about the value and limitations of textual analysis in digital games research. It is argued that due to the particular nature of digital games, both structural analysis and textual analysis are relevant to game studies. Unfortunately they tend to be conflated. Neither structural nor textual factors will fully determine meaning, but they are aspect...

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