نتایج جستجو برای: individual and collaborative planning

تعداد نتایج: 16887183  

Journal: :PsychNology Journal 2004
Kimmo Liinamaa Jussi A. Nuutinen Erkki Sutinen Hannu Vanharanta

It is widely agreed that the rate of change in many industries is faster than ever before. Strategic decisions are, in addition to top management plans, made on a day-to-day basis closer to the firms markets. In order for the decisions made by individual employees to be strategically coherent it is necessary that the employees develop a shared understanding of some of the basic assumptions and ...

2003
Hans M. Moonen Jos van Hillegersberg Arian J.R. Zwegers

Nowadays, enterprises cooperate more extensively with other enterprises during the entire product life cycle. Temporary alliances between various enterprises emerge such as those in Virtual Enterprises. Collaborative applications are demanded that enable enterprises to engage in such endeavors. This paper aims to present a framework with which collaborative applications can be characterized and...

2014
Laura Andreae Martin Gabriella Carolini Christopher Zegras Laura Andreae

Cooperation projects rooted in cultural ties, such as South-South cooperation, are contemporarily receiving unprecedented attention from the international development community. This focus on specific types of partnerships points to an increasing concern that who a development actor partners with matters. One reason behind the comparative advantage of South-South cooperation is that countries f...

2010
Sumit Chakraborty Asim Kumar Pal

Cooperative game is an approach for a group of decision-making agents (DMAs) to reach mutually beneficial agreements where the players make agreements in order to optimize their common cost or payment. A coordination mechanism is required to achieve a rational and structured plan for a decision jointly made by independent DMAs. This paper presents a cooperative game for the problem of collabora...

2015
Hans-Henrik Hvolby Erlend Alfnes Heidi C. Dreyer

Most manufacturing companies face strong competition and continuowus changes in market and customer requirements. Planning are frequently affected by the actions of suppliers and customers in their supply networks such as changes to orders that are already in production or re-planning caused by lack of materials or resources. Often, decisions have to be made without having a complete, real time...

1997
Richard Willson RICHARD WILLSON

Computers enhance education in some important ways, but they may have unintended consequences for teaching and learning. Using undergraduate education in urban and regional planning as a case study, this paper examines how computers affect interests (what we think about), symbols (what we think with), and community (the forum in which thoughts develop). The primary critique is that computer app...

2001
Piero Bonissone

Since its inception, ARPI has supported a number of technology development efforts focused on crisis action planning. In this article we provide a synopsis of the progress made in a selected subset of the technologies that will need to contribute to making the ARPI vision a reality. We focus on ARPl-supported research that is providing critical advances in the enabling technology areas of plan ...

Journal: :AI Magazine 2007
George Ferguson James F. Allen

to building intelligent systems that can collaborate naturally and effectively with people. But true collaborative behavior requires an agent to possess a number of capabilities, including reasoning, communication, planning, execution, and learning. We describe an integrated approach to the design and implementation of a collaborative problem-solving assistant based on a formal theory of joint ...

1999
Volker Wulf

Mental models are cognitive structures, which are built to understand certain aspects of the real world. Planning and control of human activity are based on them (cf. Johnson-Laird 1980; Dutke 1994). Learning a computer application goes along with the development of appropriate mental models (Norman 1983; Dutke 1994). To support users in building up mental models, computer applications and thei...

2017
Suining Ding

Th is paper describes a pilot study for an alternative design process by integrating a designer-user collaborative session with digital models. Th e collaborative session took place in a 3D AutoCAD class for a real world project. Th e 3D models served as an interface for designer-user collaboration during the design process. Students not only learned how to use 3D AutoCAD, but also experienced ...

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