Tight Inapproximability for Graphical Games
نویسندگان
چکیده
We provide a complete characterization for the computational complexity of finding approximate equilibria in two-action graphical games. consider two most well-studied approximation notions: ε-Nash (ε-NE) and ε-well-supported Nash (ε-WSNE), where ε is [0,1]. prove that computing an ε-NE PPAD-complete any constant smaller than 1/2, while very simple algorithm (namely, letting all players mix uniformly between their actions) yields 1/2-NE. On other hand, we show ε-WSNE 1, 1-WSNE trivial to achieve, because strategy profile 1-WSNE. All our lower bounds immediately also apply games with more actions per player.
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ژورنال
عنوان ژورنال: Proceedings of the ... AAAI Conference on Artificial Intelligence
سال: 2023
ISSN: ['2159-5399', '2374-3468']
DOI: https://doi.org/10.1609/aaai.v37i5.25695