نتایج جستجو برای: among game attractiveness factors

تعداد نتایج: 2144881  

2013
Chung-Ho Su Ching-Hsue Cheng

The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students’ motivation, satisfaction and learning achievement. A quasi-experimental design is based on the ARCS Th...

Journal: :Computers in Human Behavior 2008
Reiko Ando Akira Sakamoto

This study examined the causal relationships between the number of cyber-friends participants had and their social anxiety or loneliness. We predicted that participants who gave low self-evaluations of physical attractiveness would be able to lower their social anxiety or reduce their loneliness through Internet-based interpersonal relationships. Also, such effects would be more prominent if th...

2014
Kevin M. Kniffin Brian Wansink Vladas Griskevicius David Sloan Wilson John Antonakis

Handling Editor: John Antonakis ings of physical attractiveness. Studies 1 and 2 show that subordinates rate the leaders of their inPhysical attractiveness is most commonly presumed to be an exogenous characteristic that influences people's feelings, perceptions, and behavior across myriad types of relationships.We investigate the opposite prediction in which feelings toward other people influe...

2013
Micah Hrehovcsik Lies van Roessel

The number of games designed for various applications in healthcare is growing rapidly. However, balancing the game can be a difficult task, especially without a guiding vision or design framework. Here, we propose a philosophical framework inspired by the ancient Roman architect Vitruvius, which can be used as an approach to designin...

2013
Ching-Hui Lin

Professional baseball was a pioneer in the sports industry in Taiwan. With the discussion of leisure constraints and non-consumption factors, the purpose of this study was to understand and find out the problems of these two factors of professional baseball consumers, in order to provide some information to related organizations through relevant marketing approaches. Another main purpose of thi...

Journal: :Information Economics and Policy 2005
Kieron J. Meagher Ernie G. S. Teo

Playing computer games online is a fast growing, billion dollar industry which has received little academic attention. The industry exhibits a number of interesting economic features. The industry structure is determined by creative destruction as in Aghion and Howitt (1992) [Aghion, P., Howitt, P. 1992. A model of growth through creative destruction, Econometrica, 60(2), 323–351], with game ma...

2012
Jordy F. Gosselt Menno D. T. De Jong Joris J. Van Hoof

Media ratings serve to inform parents about and protect minors from violent or otherwise harmful media content. Most of these systems use age pictograms and content warning pictograms for entertainment products. An experiment was conducted to investigate whether these pictograms, contrary to their purpose, have an appealing effect on children and adolescents. Compared to prior studies into this...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه پیام نور - دانشگاه پیام نور استان تهران - دانشکده علوم انسانی 1391

this study sought to examine the effect of cooperative game on iranian students achievements in english alphabet learning. cooperative games are games, in which players or teams work together towards a common goal without defeating someone. the methodology used in this study was experimental. the population of the study was 60 female students from the grade one in secondary school in tabriz, ir...

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