نتایج جستجو برای: animation
تعداد نتایج: 16158 فیلتر نتایج به سال:
This article discusses a universal way to create animation using Asymptote the language for vector graphics. The itself has built-in library creating animations, but its practical use is complicated by an extremely brief description in official documentation and unstable execution of existing examples. purpose this eliminate gap. method we describe based on PDF-file with frames Asymptote, furth...
Image storyboards of films and videos are useful for quick browsing and automatic video processing. A common approach for producing image storyboards is to display a set of selected key-frames in temporal order, which has been widely used for 2D video data. However, such an approach cannot be applied for 3D animation data because different information is revealed by changing parameters such as ...
The traditional view of animation is a medium-specific perspective: animation is a sequence of images on film. In contrast, we employ a wider, interdisciplinary theoretical lens, based on a phenomenological perspective of animation. We describe animation as the experience of artifacts imbued with apparent “animacy,” or “liveliness,” and identify a range of media artifacts where an account of an...
An animation manifold encapsulates an animation sequence of surfaces contained within a higher dimensional manifold with one dimension being time. An iso–surface extracted from this structure is a frame of the animation sequence. In this dissertation I make an argument for the use of animation manifolds as a representation of complex animation sequences. In particular animation manifolds can re...
Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as rigid objects, fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, in recent years, research on inte...
The purpose of this quantitative study was to investigate the instructional effects of various animation strategies. Three treatment groups involved include static graphic, animation used as an attention-gaining strategy, and animation used as an attention-gaining and elaboration strategy. Participants were 115 college student volunteers. Two-way multiple analysis of variance (MANOVA) was used ...
The growing use of animation in Web pages testifies to the increasing ease with which such multimedia components can be created. This trend indicates a commitment to animation that is often unmatched by the skill of the implementers. The present paper details a set of ten commandments for web animation, intending to sensitise budding animators to key aspects that may impair the communicational ...
This paper introduces a versatile language for specifying facial animations. The language Mimic can be used together with any facial animation system that employs animation parameters varying over time to control the animation. In addition to the automatic alignment of individual actions, the user can fine-tune the temporal alignment of actions relatively to each other. A set of predefined func...
This paper presents a research on the Czech talking head system. It gives an overview of methods used for visual speech animation, parameterization of a human face and a tongue, necessary data sources and a synthesis method. A 3D animation model is used for a pseudo-muscular animation schema to create such animation of visual speech which is usable for a lipreading. An extension of animation sc...
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