نتایج جستجو برای: computer game
تعداد نتایج: 660538 فیلتر نتایج به سال:
The multi-modal rock-paper-scissors game is an interactive computer game where the opponent of the human player is a virtual agent appearing on the computer screen. The game is similar to the game between humans, the communication takes place by the tools of image and sound processing.
This study implemented and evaluated an educational computer game as a supplemental instructional method in a fundamental computer programming course. Twenty undergraduates who enrolled in a fundamental computer programming course for non-computer science majors participated in the study. They were randomly assigned to use one of two different supplemental instruction delivery methods for a thr...
Virtual simulations, computer games, and other game-like virtual worlds are progressively being adopted for “serious” purposes, such as training and education. Computer-based training systems and games share many similarities: both involve a progression of skill-based activities of increasing complexity and difficulty. The learner is expected, over the duration of the game, to master a set of s...
Educating on the knowledge of electric energy consumption and conservation has been becoming a focus and rather urgent issue in energy education. Although several researchers have attempted to apply teaching and learning strategies to promote students’ conceptual understanding on the topic, they still have sub-optimal conceptual understanding of what the major factors of energy consumption are....
Sightlence is a haptic game interface translation of Pong. The goal of the game design was to answer the question if it’s possible to design computer games that only communicate through the haptic modality, if it’s possible to translate classic computer games to the haptic modality, and if it can be accomplished with ordinary gamepads. The two-fold purpose of answering these questions was to ex...
Porting computer games to new platforms can be a cumbersome work, since many parts of a game is platform specific. This is due to the fact that game developers try to maximise user’s experience when playing a computer game, and to make the most of every device the game runs on. We use game and device independent interaction acts to describe user-game interaction for networked games that are acc...
This paper considers cross-cultural patterns of game-playing activities. The paper is part of an overall argument regarding computer games as a possible technological entry point for novice users. In particular, increasing use of games in educational settings has drawn attention to the fact that computer games can be a way for young people to gain an initial exposure to computer technology. The...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive game AI can improve the entertainment value of computer games. It allows computercontrolled opponents to automatically fix weaknesses in the game AI and respond to changes in human-player tactics. Dynamic scripting is a recently developed approach for adaptive game AI that learns which tactics (i...
We conducted an experiment where participants played a perfect-information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game, the computer was nevertheless optimizing against some belief about the participant’s future strategy. It turned out that in the aggregate, participan...
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