نتایج جستجو برای: construct projects

تعداد نتایج: 219718  

1999
Yasushi Ogawa

NTCIR is one of the rst projects to construct, using a TREC-like contest operation, a practical Japanese IR test collection. This report discusses design and the administration issues, such as the size and genre of the collection, the description of topics, tasks, the pre-test, and the collaboration with the IREX project.

1999
Katherine Isbister Patrick Doyle

Human understanding of the physical world frequently derives from the narratives we construct about it. Analogously, we can incorporate narratives in virtual spaces to give visitors a sense of place and purpose. In this paper we describe two projects using interactive characters as a medium for story building and storytelling within and about the digital places they inhabit.

1999
Katherine Isbister Patrick Doyle

Human understanding of the physical world frequently derives from the narratives we construct about it. Analogously, we can incorporate narratives in virtual spaces to give visitors a sense of place and purpose. In this paper we describe two projects using interactive characters as a medium for story building and storytelling within and about the digital places they inhabit.

2003
Iryna Gurevych Robert Porzel Elena Slinko Norbert Pfleger Jan Alexandersson Stefan Merten

The approach to knowledge representation taken in a multi-modal multi-domain dialogue system SMARTKOM is presented. We focus on the ontological and representational issues and choices helping to construct an ontology, which is shared by multiple components of the system, can be re-used in different projects and applied to various tasks. Finally, examples highlighting the usefulness of our appro...

2006
Jing Li Jacob Viner

I study dynamic games where players may be unaware of some fundamentals of the game itself, such as actions or players, and such unawareness may be lifted by other players’ actions during the play. Based on Li (2006a, 2006b), I propose a framework to deal with such games using standard tools of game theory. I construct examples to show that unawareness is distinctly different from assigning zer...

2016
Chaoyu Liu C. Y. Liu

Humble leadership behavior consists of acknowledging personal faults, mistakes and limits; spotlighting their followers’ contributions and strengths; modeling teachability. Previous studies have suggested that humble leadership behavior leads to a number of positive outcomes for organizations, such as high levels of learning goal orientation, performance and engagement, yet almost nothing has b...

Journal: :Comp.-Aided Civil and Infrastruct. Engineering 2010
Naimeh Sadeghi Aminah Robinson Fayek Witold Pedrycz

Monte Carlo simulation has been used extensively for addressing probabilistic uncertainty in range estimating for construction projects. However, subjective and linguistically expressed information results in added non-probabilistic uncertainty in construction management. Fuzzy logic has been used successfully for representing such uncertainties in construction projects. In practice, an approac...

2017
Abdul Rahman Mohammad Saleh

The aim of this paper is to investigate the effect of attitudinal construct and satisfaction towards household broadband penetration (HBP) in Malaysia. Information and communication technology (ICT) is the most efficient way to develop the literacy of knowledge and skills among its users, and broadband is the key factor to spread the ICT infrastructure. By understanding the factor of continuanc...

2014
Aaron Shaw Benjamin Mako Hill

Peer production projects like Wikipedia have inspired voluntary associations, collectives, social movements, and scholars to embrace open online collaboration as a model of democratic organization. However, many peer production projects exhibit entrenched leadership and deep inequalities, suggesting that they may not fulfill democratic ideals. Instead, peer production projects may conform to Ro...

2007
Bo Westerlund Elisabeth Sanders

At CID (the Centre for User Oriented IT-design at The Royal Institute of Technology in Stockholm) several series of workshops has been conducted in different kinds of projects (Westerlund 2003, 2005b). The workshops were used to create design ideas and to acquire understanding of presumptive users’ needs and desires (Lindquist 2004). The different projects have involved families, distributed wo...

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