نتایج جستجو برای: crowd creation tehran annual of digital arts exhibition

تعداد نتایج: 21222389  

2012
Henrique Santos Vasco Furtado

Although there are increasingly more initiatives for the generation of semantic knowledge based on user participation, there is still a shortage of platforms for regular users to create applications on which semantic data can be exploited and generated automatically. We propose an architecture, called Semantic Maps (SeMaps), for assisting the authoring and hosting of applications in which the m...

Journal: :Journal of Information Processing and Management 2009

Journal: :مدیریت شهری 0
mehrnoosh davoodi pour fariborz dolatabadi

the backwardness of the countryside is most important issues of developing countries. the result of this study, based on descriptive - analysis studies, shows that revive traditional arts and crafts with much charm with planning and organizing on development stimulus projects, can direct influence on the villager’s empowerment. of course, the existence of such attractions, itself, without provi...

2014
Jodi Nelson

• Purpose and prospective readers: academics and practicing scholars of new media and digital interfaces • Significance of contribution: Case study measures and outcomes of emerging production practices. • Practicality and usefulness of my work: paradigm shifts in new media and production methodologies are shifting cultural mindsets and artistic practices while engaging with participatory audie...

Journal: :BCS Learning & Development 2021

Media arts question boundaries and definitions of societal concepts, including notions conceptions gender. As part a new series on media art gender by the platform Art in Flux, Gender*uck raised questions representation. Hand hand with talks event at The National Gallery, presented next generation artists investigating concepts an online exhibition. These young...

1999
Valerie Swales Chris Golya

A team of staff and students at the Portsmouth School of Art, Design and Media came together to research the potential for interactive multimedia in museum programs to contribute to community regeneration. The project was part of the exhibition Play Up Pompey! which celebrates the centenary year of Portsmouth Football Club. The School's contribution was The Team in the Stand, a visitor-authored...

2006
Stephen Barrass

This paper describes the design and development of an interactive narrative for the ‘Experimenta Vanishing Point’ media arts exhibition in 2005. The Cocktail Party Effect tells the story of the imminent extinction of Great Apes in the wild using touch and sound in the absence of visual elements. The narrative is driven by haptic-audio exploration of a virtual cocktail glass which functions as a...

2011
CLAUDIA STEIN ROGER COOTER

Drawing on recent visual and spatial turns in history writing, this paper considers AIDS posters from the perspective of their museum 'afterlife' as collected material objects. Museum spaces serve changing political and epistemological projects, and the visual objects they house are not immune from them. A recent globally themed exhibition of AIDS posters at an arts and crafts museum in Hamburg...

2001
Luigina Ciolfi Liam J. Bannon Mikael Fernström

The successful introduction of technology into museums and exhibitions is a complex and difficult process. It requires detailed study of both visitor expectations and experiences and a sensitivity to curator and exhibition designer concerns, together with the concerns of architects and interior designers, in the case of newly built spaces. It also requires an understanding of the ergonomics of ...

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