نتایج جستجو برای: dialogue and narrative speaking task
تعداد نتایج: 16860580 فیلتر نتایج به سال:
the aim of this study was to investigate the role of linguistic and intelligence factors in the iranian ielts candidates’ speaking performance. linguistic factors include depth and breadth of vocabulary knowledge as well as grammar knowledge. narrative and verbal intelligences represent the non-linguistic factors. the participants included 329 learners who took 5 validated tests and also partic...
We examine dialectical tensions between “dialogue” and “narrative” as these discourses supplant one another the fundamental discourse of intelligibility, through juxtaposing two interpretations Genesis 38 rooted in changing interpretative paradigms. Is dialogue properly understood a narrative genre, or is content about which people are dialogue? divine–human relationship drama it god human bein...
This study tried to investigate the impact of task-based instruction (TBI) on the enhancement of Iranian EFL learners’ speaking skill. The study also tried to scrutinize the impact of TBI on learners’ emotional intelligence. To meet these ends, 60 students were randomly divided into two groups, the experimental group and the control group. At the very first session of the term, two speaking exa...
The loss in performance caused by mismatch between train and test material suggests a need for task specific acoustic models, especially for highly demanding tasks. However, since the training of these models is extremely expensive, general pur pose models are more attractive. In this paper we address the impact of mismatch in speaking style and task. We trained three sets of acoustic models o...
In this paper, we discuss approaches to dialogue in interactive video games and interactive narrative research. We propose that situating interactive dialogue in the simplified expectations of video games is a profitable way to investigate computational dialogue simulation. Taking cues from existing physical simulations such as combat, we propose a hypothetical game environment and design goals...
Writing mostly is a solitary activity. Right now, I sit in front of a computer screen. On my desk are piles of paper; notes for what I want to say; unfinished projects waiting to be attended to; books on shelves nearby to be consulted. I need to be alone when I write. Whether writing on a computer, on a typewriter or by hand, most writers I know prefer a secluded place without distractions from...
In recent years, there has been significant progress in developing Interactive Storytelling systems, in particular in terms of the underlying AI techniques. There has been an emerging consensus on the AI approach, in particular the use of planning systems. However, these have concentrated on the generation of a sequence of narrative actions, staged through the behaviour of virtual actors. In or...
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