نتایج جستجو برای: educational and entertainment opportunities

تعداد نتایج: 16853912  

Journal: :JDCTA 2009
Zheng Zhong Guoxin Tan

VR systems are important for many applications such as education and entertainment. In this paper, we design a method to construct intelligent characters in virtual environments based on group characteristics. Every character is encapsulated as an agent model; a combination of the geometric model describing characters’ spatial characteristics, and the behavioral model with a reasoning function....

2013
Marios Christoulakis Andreas Pitsiladis Petros Stergiopoulos Nektarios Moumoutzis Stavros Christodoulakis

eShadow is a storytelling tool that can be used from both adults and children in order to create, record, share and watch digital shadow theater plays. It is based on the traditional Greek Shadow Theatre, which has a long history of usage in entertainment and education, particularly pre-school and primary school education. We present our experience from the use of eShadow in the ALICE ALPPs con...

2008
Emily Moyer-Gusé

A growing body of research indicates that entertainment-education programming can be an effective way to deliver prosocial and health messages. Some have even speculated that entertainment-education may be more effective than overtly persuasive messages in certain circumstances. Despite empirical advances in this area, more work is needed to understand fully what makes entertainment-education u...

Journal: :IJGBL 2017
Mehmet Fatih Urun Hasan Aksoy Rasim Comez

This study aimed to explore the effectiveness of a Kinect-based game called Tom Clancy’s Ghost Recon: Future Soldier to investigate possible contributions of game-based learning in a virtual language classroom at a state university in Ankara, Turkey. A quasi-experimental design where the treatment group (N= 26) was subjected to kinect-based learning environments, and the control group (N = 26) ...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه شهید مدنی آذربایجان - دانشکده ادبیات و علوم انسانی 1393

abstract over the past two decades, applied linguists and language teachers have shown a great deal of interest in genre-centered approaches , mainly because of pedagogic concerns . this has been due to the need to help non-native readers enhance their ability to understand academic and scientific texts. following swales’ (1981) works on genre analysis, studies of different sections of resear...

2008
Chi-Lu Yang Yeim-Kuan Chang Chih-Ping Chu

Using Information and Communication Technologies (ICT) to enable the daily activities and interests such as dining, medicine, lifestyle, traffic, education and entertainment has recently become a world wide trend. Moreover, Service-Oriented Architecture (SOA) is nowadays one of the most important techniques to realize services in industry. Therefore, we would attempt to give attention to what t...

2005
Norman Weiss Bernd Reusch

Robot soccer has evolved into a very dynamic and competitive field within the last few years. Many different robot soccer leagues now exist, the league most strongly dedicated to entertainment and edutainment is currently FIRA MiroSot. It has now reached 11 vs. 11 robots sized 7.5 x 7.5 x 7.5 cm on a 440 x 280 cm field and is therefore the first robot soccer league to physically play 11 vs. 11 ...

2007
Wolfgang Heiden

In this paper, we describe an approach to academic teaching in computer science using storytelling as a means for background research to hypermedia and virtual reality topics. It is shown that narrative activity within the context of a Hypermedia Novel related to educational content can enhance motivation for selfconducted learning and in parallel lead to an edutainment system of its own. The n...

2002
Henrik Hautop Lund Jacob Nielsen

In this survey, we describe different categories of edutainment robots. We classify these in robots with no interaction, with limited interaction, and extensive interaction possibilities. A non-exhaustive market survey shows that there are numerous edutainment robots in all categories, and psychological considerations suggest that the systems with extensive interaction and construction possibil...

2003
Ulrike Spierling Ido Iurgel

This paper reports on interdisciplinary findings and first results of the ongoing EU-funded R&D project “art-E-fact”. Within the project, a generic platform for building a particular genre of Mixed Reality interactive storytelling experiences is under development. It enables artists to script interactive dialogues for multiple virtual characters and a human participant, as well as to freely des...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید