نتایج جستجو برای: flow game
تعداد نتایج: 583868 فیلتر نتایج به سال:
This paper analyzes a model of bilateral bargaining in the presence of information flow revealing one’s bargaining posture. The equilibrium outcome of our bargaining game converges to that of the unique equilibrium of its a continuous-time limit, as players can make offers arbitrarily frequently. We characterize the equilibrium of this limiting game and develop some comparative statics regardin...
Game theoretic analysis of sequencing situations has been restricted to manufacturing systems which consist of machines that can process only one job at a time. However, in many manufacturing systems, operations are carried out by batch machines which can simultaneously process multiple jobs. This paper aims to extend the game theoretical approach to the cost allocation problems arising from se...
Movement-based and exertion interfaces assume that their users move. Users have to perform exercises, they have to dance, they have to golf or football, or they want to train particular bodily skills. Many examples of those interfaces exist, sometimes asking for subtle interaction between user and interface and sometimes asking for ‘brute force’ exertion interaction between user and interface. ...
The nature of the relationship between immersion and gameplay experience is investigated, focusing primarily on the literature related to flow. In particular, this paper proposes that immersion and gameplay experience are conceptually different, but empirically positively related through mechanisms related to flow. Furthermore, this study examines gamers’ characteristics to determine the influe...
In this paper we investigate the splittable routing game in a seriesparallel network with two selfish players. Every player wishes to route optimally, i.e. at minimum cost, an individual flow demand from the source to the destination, giving rise to a non-cooperative game. We allow a player to split his flow along any number of paths. One of the fundamental questions in this model is the conver...
This paper presents a DSVL that simplifies educational video game development for educators who do not have programming backgrounds. Other solutions that reduce the cost and complexity of educational video game development have been proposed, but simple to use approaches tailored to the specific needs of educators are still needed. We use a multidisciplinary approach based on visual language an...
This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children’s learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted with 30 fourth-grade students to examine its inf...
Most game-designers likely stick to the assumption that background music is a design feature for fostering fun and game play. From a psychological point of view, these (intuitive) aspects act upon the intrinsic motivation and the flow experience of players. However, from a pure cognitive perspective on instructional design, background music could also be considered to be redundant information, ...
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