نتایج جستجو برای: game design
تعداد نتایج: 1050832 فیلتر نتایج به سال:
Goal-oriented Behaviour for Intelligent Game Agents Ying Ying She, Ph.D. Concordia University, 2011 This thesis concerns our innovation in game AI techniques, mainly game agents’ modeling, planning and learning. The research topic involves the development of a game design software — Gameme. Our work mainly focus on the development of the core AI module. In this thesis, after discussing the syst...
It is challenging to design a serious game. In addition to being fun, such a game needs to be valid and meaningful. For this reason, requirement and domain knowledge elicitation are more important in designing serious games compared to designing entertainment games. Despite this importance, the elicitation occurs frequently in an unstructured manner. In this paper, we propose to use and embed c...
Phishing is an online identity theft, which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Game based education is becoming more and more popular. This paper introduces a mobile game prototype for the android platform based on a story, which simplifies and exaggerates real life. ...
Automated game design (AGD) is an exciting new frontier for generative software and games research, one which intersects many areas of AI as well as cutting across the many creative domains involved in developing a game. However, there is a trend throughout existing automated game design work to concentrate primarily on the rules that underpin a game – objectives, obstacles, and the notion of c...
Metris is a version of the Tetris game that uses a player’s musical response to control game performance. The game is driven by two factors: traditional game design and the player’s individual sense of music and sound. Metris uses tuning principles to determine relationships between pitch and the timbre of the sounds produced. These relationships are represented as bells synchronised with signi...
Video game designers iteratively improve player experience by play testing game software and adjusting its design. Deciding how to improve gameplay is difficult and time-consuming because designers lack an effective means for exploring decision alternatives and modifying a game’s mechanics. We aim to improve designer productivity and game quality by providing tools that speed-up the game design...
Preface to the Electronic Version: This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of...
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