نتایج جستجو برای: gamified education

تعداد نتایج: 380059  

2016
Bernd Hollerit Kenji Tanaka Helmut Prendinger

This paper represents theoretical reflections about the effects of affordances in gamification. Affordances, a visual clue to the function of an object, constitute major design elements in gamified applications. We propose a framework to validate the effects on engagement of target groups.

Journal: :Baltic Journal of Legal and Social Sciences 2023

The article deals with gamification – a modern, intensive method of studying the English language in process training future specialists at higher educational establishments. It is emphasized that there clear necessity to avoid excessive passion for education applications because danger onesidedness and inflexibility studying. key issue highlight main approaches implementation gamified teaching...

2014
Mohammad AL-Smadi

Engaging learners long enough to see them through to the end of a course has become one of the most significant problems faced by e-learning developers. The lack of engagement in e-learning can be attributed to three main issues: interaction, challenge and context. Therefore, learning types with high level of interaction and challenge such as game-based learning – have become widely used. In or...

2016
Z. Cliffe Schreuders Emlyn Butterfield

In many cases students in higher education are driven by assessments and achievements rather than the " learn­ ing journey " that can be achieved through full engage­ ment with provided material. Novel approaches are needed to improve engagement in and out of class time, and to achieve a greater depth of learning. Gamification, " the use of game design elements in non­game con­ texts " , has be...

Journal: :Polythematic Online Scientific Journal of Kuban State Agrarian University 2019

Journal: :International Journal of Technology in Education 2020

Journal: :International Journal of Computer Applications 2014

2014
Michael Meder Till Plumbaum Frank Hopfgartner

One of the core ideas of gamification in an enterprise setting is to engage employees, i.e., to motivate them to fulfil boring, but necessary tasks. In this demo paper, we present a gamified enterprise bookmarking system which incorporates points, badges and a leaderboard. Preliminary studies indicate that these gamification methods result in an increased user engagement.

2013
Riikka Ahola Riitta Pyky Timo Jämsä Matti Mäntysaari Heli Koskimäki Tiina M Ikäheimo Maija-Leena Huotari Juha Röning Hannu I Heikkinen Raija Korpelainen

BACKGROUND Inactive and unhealthy lifestyles are common among adolescent men. The planned intervention examines the effectiveness of an interactive, gamified activation method, based on tailored health information, peer networks and participation, on physical activity, health and wellbeing in young men. We hypothesize that following the intervention the physical activation group will have an im...

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