نتایج جستجو برای: interactive education
تعداد نتایج: 464336 فیلتر نتایج به سال:
Background Asthma guidelines recognize asthma education as “an essential component of asthma therapy”. The Children’s Asthma Education Centre (CAEC)’s small group interactive sessions for children and families does not meet the needs of all families. Schools provide an opportunity for asthma education. The “Roaring Adventures of Puff” (RAP) is an effective, previously validated asthma education...
aim: the aim of this study is to identify a framework of needed expertise for publishing academic electronic textbooks according to the characteristics of this kind of books. therefore the final result focuses on needed experts through the consensus method. method: delphi technique using the researcher made questionnaire was done in four rounds. the research population was composed of forty exp...
BACKGROUND Although some research has examined the use of games for the education of pediatric patients, the use of technology for parental education seems like an appropriate application as it has been a part of the popular culture for at least 30 years. The main objective of this systematic review is to examine the literature for research evaluating the use of interactive media in the educati...
This paper describes the stages in the development of an online 3D interactive virtual learning environment for use in art and design higher education. The 3D interactive environment enables users to experiment within virtual workshop and studio spaces independently or as multi-user groups. The environment will create opportunities for adding interactive 3D on-line teaching support materials, l...
In education, ‘interactivity’ is the catalyst that can transform the traditional classroom setting into an active media environment. Yet the standards for interactivity within education are by no means clear. Educators and multimedia designers are confronted with many questions concerning the effectiveness of interactive courseware as a learning tool. In this paper, the authors draw on their ex...
3-D virtual worlds are increasing in popularity as a medium for higher education. In this research, we assess the efficacy of two instruction strategies in a virtual world environment, Second Life, and their effects on interactivity, social presence, and perceived learning. The two instruction strategies are direct and interactive instruction strategies. Our findings suggest that the interactiv...
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