نتایج جستجو برای: mean texture depth
تعداد نتایج: 773386 فیلتر نتایج به سال:
From a modern Bayesian point of view, the classic Julesz random-dot stereogram is a cue-conflict stimulus: Texture cues specify an unbroken, unslanted surface, in conflict with any variation in depth specified by binocular disparity. We introduce a new visual texture-the starry night texture (SNT)--that is incapable of conveying slant, depth edges, or texture boundaries, in a single view. For S...
In this paper, we present an adaptive multi-lateral filtering method to increase depth map resolution. Joint bilateral upsampling (JBU) increases the resolution of a depth image considering the photometric property of corresponding high-resolution color image. The JBU uses both a spatial weighting function and a color weighting function evaluated on the data values. However, JBU causes a textur...
An efficient down/upsampling method to compress a depth map efficiently within the high-efficiency video coding (HEVC) framework is presented. A different edge-preserving depth upsampling method is proposed by using both the texture and depth information. We take into account the edge similarity between depth maps and their corresponding texture images as well as the structural similarity among...
One of the first attempts to develop a formal model of depth cue integration is to be found in Maloney and Landy's [(1989) Proceedings of the SPIE: Visual communications and image processing, Part 2 (pp. 1154-1163)] "human depth combination rule". They advocate that the combination of depth cues by the visual system is best described by a weighted linear model. The present experiments tested wh...
We investigated the binocular properties of curvature-encoding mechanisms using the shape-frequency and shape-amplitude after-effects (or SFAE and SAAE). The SFAE and SAAE refer to the shifts observed in, respectively, the shape-frequency and shape-amplitude of a sinusoidal test contour following adaptation to a contour with different shape-frequency/shape-amplitude. We examined (i) the contrib...
We introduce a digital hologram generation of a real 3D object captured by a depth camera. The depth camera is employing a time multiplexed concept for color and depth image acquisition in a single chip sensor. The 3D information, point cloud, corresponding to the real scene, is extracted from taken image pairs, a gray texture and a depth map by a depth camera. The extracted point cloud is used...
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