نتایج جستجو برای: non linear characters
تعداد نتایج: 1739674 فیلتر نتایج به سال:
august wilson is undoubtedly one of the rare black playwrights whose works have attracted streams of attention and worldwide audience. the present study aims at analyzing fences and piano lesson which are two of the most successful plays in his pittsburgh cycle from the perspective of michel foucault’s theories and ideas. studying these two plays from foucault’s perspective opens new windows in...
in this paper, the main results are:a study of the finitely generated mv-algebras of continuous functions from the n-th power of the unit real interval i to i;a study of hopfian mv-algebras; anda category-theoretic study of the map sending an mv-algebra as above to the range of its generators (up to a suitable form of homeomorphism).
A class of natural linear characters for the centralizers of elements in the symmetric group is introduced. The character values of the corresponding monomial characters are calculated. They have a surprising combinatorial interpretation.
Social interaction is a key element of modern virtual environments. This paper discusses how non-verbal communication (or body language) is vital to real world social interaction, and how it is important to carry it over to virtual environments. It is not sufficient for a character to passively exhibit non-verbal communication; non-verbal communication should be a genuine interaction between a ...
Serious Games rely on interactive systems to provide an efficient communication medium between the tutor and the user. Designing and implementing such medium is a multi-disciplinary task that aims at an environment that engages the user in a learning activity. User engagement is significantly related to the users’ sense of immersion or his willingness to accept the reality proposed by a game en...
Alongside spoken communication human conversation has a non-verbal component that conveys complex and subtle emotional and interpersonal information. This information is conveyed largely bodily with postures, gestures and facial expression. In order to capture the Kansei aspects of human interaction within a virtual environment, it is therefore vital to model this bodily interaction. This type ...
An integral part of social believability in role playing games is believability of non-player characters (NPC). In this paper we argue for the importance of believability in NPCs, even those that are completely outside of any pre-written quest or plot. We present NPCAgency, a system designed to generate many conversational NPCs as packaged narrative assets that can be shared and imported into v...
This paper presents research in enhancing character animation using motion capture data and retargeting motion from one character model to another. Our particular interest lies in animating non-human characters and inanimate objects. The main goal of the project is to use lattice deformations to animate an object and smooth out the kinks in the animation at the bending of the joints. CR Categor...
Many kinds of artiicial neural networks have been applied to the recognition of handwritten characters. Fukushima's neocognitron is one of few networks that demonstrates invariance to input translation and tolerance of a signiicant degree of input distortion and deformation. This paper shows that the behaviour of the neocognitron is dependent upon the form of non-linearity used by the feature e...
The relationship between the strength of a diierential equation as introduced by Einstein, its Cartan characters and its Hilbert polynomial is studied. Using the framework of formal theory previous results are extended to non-linear equations of arbitrary order and to over-determined systems. The problem of computing the number of arbitrary functions in the general solution is treated. Finally,...
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