نتایج جستجو برای: portable music player

تعداد نتایج: 106820  

2004
Bruno Emond Norman G. Vinson Janice A. Singer Marion A. Barfurth Gary Fernandes Rachel White Leo Ferres John Spence

Permission is granted to quote short excerpts and to reproduce figures and tables from this report, provided that the source of such material is fully acknowledged.

2002
Kari Pihkala Pablo César Petri Vuorimaa

This paper presents the design and implementation of a portable SMIL player. The player has been written in Java and can be run on top of AWT, Swing, and ftv GUI frameworks. This allows running it in various platforms, e.g., PCs, PDAs, and digital television STBs. New media players can easily be added to the player, thus complying with the fundamental idea of SMIL, integrating various media for...

2009
Sunyoung Kim Eric Paulos

In most large cities of the developing world, urban air pollution has worsened, which has been detrimental to the health of their populations. At the same time, it is difficult for lay people to sense the level of air quality with bare human perception as air pollutants are mostly invisible and odorless. We believe that computing technologies can help increase awareness of urban air quality. To...

Journal: :IEEE Intelligent Systems 2002
Aaron Swartz

describe new technologies. Of course, these dreams have never quite come about as planned. Instead of a smart machine seeking out music tuned to my tastes, I still have only a small number of choices on my radio dial. And ever since Napster started filtering, sharing music on the Internet has become increasingly difficult. One thing that underlies these ideas is their dependency on metadata, or...

2013
Jinsook Kim

Exposure to high levels of music that could lead to music induced hearing loss (MIHL) has been of recent interest especially for young adults, considering their excessive use of personal listening devices such as MP3 player. More attention should be drawn to MIHL for noting that early noise exposure leads to earlier onset of presbycusis. In search of appropriate and safe listening habits for yo...

2004
Mansoo Park Sang-Hyuk Im Dong-Ho Shin Seung Hyun Yang

Recently, content-based techniques using a signal itself as a query have been required to efficiently identify an unknown music signal. This paper addresses a solution for “query by example” such as the content-based music information retrieval. In this work, only a few seconds’ duration of the music signal is used to recognize the unknown polyphonic music by matching it to preindexed audio ref...

2007
Chris Nelson Burkhard Wünsche

Game music has the potential to be much more than a passive element of the background. The music can and should affect the game play. The game play can and should affect the music. The player’s actions can and should influence the direction and evolution of the music. By tightly linking game play and music, the player becomes much more immersed in the experience, and new creative possibilities ...

Journal: :Journal of Student Research 2023

With the invention of technology devices such as wireless headphones and portable Bluetooth speakers, teenagers have gradually become heavily reliant on music during exercising/practicing. To find underlying reason for this habit, an anonymous survey was sent out to 50 high school boarding students in America 9th December 2022 regarding purpose listening exercising/practicing, their preferences...

2009
Scott Conrad Carlos Rodriguez Christopher Marberry J. Philip Craiger

The Sony PlayStation Portable (PSP) is a popular portable gaming device with features such as wireless Internet access and image, music and movie playback. As with most systems built around a processor and storage, the PSP can be used for purposes other than it was originally intended – legal as well as illegal. This paper discusses the features of the PSP browser and suggests best practices fo...

2006
Axel Berndt Knut Hartmann Niklas Röber Maic Masuch

Inspired by the dramatic and emotional effects of film music, we aim at integrating music seamlessly into interactive immersive applications — especially in computer games. In both scenarios it is crucial to synchronize their visual and auditory contents. Hence, the final cut of movies is often adjusted to the score or vice versa. In interactive applications, however, the music engine has to ad...

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