نتایج جستجو برای: remote console

تعداد نتایج: 108805  

2014
Maarten B Jalink Erik Heineman Jean-Pierre E N Pierie Henk O ten Cate Hoedemaker

OBJECTIVE To identify all reported cases of injury and other problems caused by using a Nintendo video gaming system. DESIGN Review. DATA SOURCES AND REVIEW METHODS Search of PubMed and Embase in June 2014 for reports on injuries and other problems caused by using a Nintendo gaming system. RESULTS Most of the 38 articles identified were case reports or case series. Injuries and problems r...

Journal: :Physics of the Earth and Planetary Interiors 2018

Journal: :IEEE Distributed Systems Online 2006

2014
Robert Neßelrath Chensheng Lu Christian H. Schulz Jochen Frey Jan Alexandersson

This paper introduces a system for gesture based interaction with smart environments. The framework we present connects gesture recognition results with control commands for appliances in a smart home that are accessed through a middleware based on the ISO 24752 standard URC (Universal Remote Console). Gesture recognition is realized by applying three dimensional acceleration sensor information...

2008
CARLOS OLMOS

A direct, bundle-theoretic method for defining and extending local isometries out of curvature data is developed. As a by-product, conceptual direct proofs of a classical result of Singer and a recent result of the authors are derived. A classical result of I. M. Singer [7] states that a Riemannian manifold is locally homogeneous if and only if its Riemannian curvature tensor together with its ...

1998
James W. Cutler Christopher A. Kitts

As part of its research program in spacecraft operations, Stanford University’s Space Systems Development Laboratory (SSDL) is developing a ground station control system to support advanced command and telemetry operations. Known as Mercury, this control system provides direct human console control, remote human tele-operation, and script/program based autonomous control. Each of these modes su...

2008
Mark Guttenbrunner Carmen Kehrberg Andreas Rauber Christoph Becker

The amount of content from digital origin permanently increases. The short lifespan of digital media makes it necessary to develop strategies to preserve its content for future use. Not only electronic documents, pictures and movies have to be preserved, also interactive content like digital art or video games have to be kept “alive” for future generations. In this paper we discuss strategies f...

2015
Timothy Derdenger

Using data from the 128 bit video game industry this paper evaluates the incentives for hardware …rms to technologically tie their produced software to their own hardware as well as analyze the impact such an action has on the intensity of console price competition. Tying occurs when a console hardware manufacturer produces software which is incompatible with rival hardware. There are two impor...

Journal: :IJDC 2010
Mark Guttenbrunner Christoph Becker Andreas Rauber

Interactive fiction and video games are part of our cultural heritage. As original systems cease to work because of hardware and media failures, methods to preserve obsolete video games for future generations have to be developed. The public interest in early video games is high, as exhibitions, regular magazines on the topic and newspaper articles demonstrate. Moreover, games considered to be ...

2013
Ashlee L. Smith Eirwen M. Scott Thomas C. Krivak Alexander B. Olawaiye Tianjiao Chu Scott D. Richard

Robotic surgery has emerged as an alternative option in minimally invasive gynecologic surgery. The development of the dual-console da Vinci Si Surgical System(®) has enabled modification of the training atmosphere. We sought to investigate operative times and surgical outcomes while operating with the dual-console model in a training environment for our first fifty cases. We identified the fir...

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