نتایج جستجو برای: robocup soccer 2d simulation

تعداد نتایج: 643469  

Journal: :CoRR 2012
Norbert Bátfai

In cognitive sciences it is not uncommon to use various games effectively. For example, in artificial intelligence, the RoboCup [14] initiative was to set up to catalyse research on the field of autonomous agent technology. In this paper, we introduce a similar soccer simulation initiative to try to investigate a model of human consciousness and a notion of reality in the form of a cognitive pr...

2012
Cheng Xian-yi Xia De-shen

RoboCup is an international joint project to promote Artificial Intelligence (AI), robotics, and related field. It is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integrated and examined. RoboCup chose to use soccer game as a central topic of research, aiming at innovations to be applied for socially significan...

1997
Hiroaki Kitano Minoru Asada Yasuo Kuniyoshi Itsuki Noda Eiichi Osawa Hitoshi Matsubara

Abs t rac t . RoboCup is an attempt to foster AI and intelligent robotics research by providing a standard problem where wide range of technologies can be integrated and exaznined. The first R o b o C u p competition was held at IJCAI-97, Nagoya. In order for a robot team to actually perform a soccer game, various technologies must be incorporated including: design principles of autonomous agen...

Journal: :AI Magazine 1997
Hiroaki Kitano Minoru Asada Yasuo Kuniyoshi Itsuki Noda Eiichi Osawa Hitoshi Matsubara

attempt to foster AI and intelligent robotics research by providing a standard problem where a wide range of technologies can be integrated and examined. The first RoboCup competition will be held at the Fifteenth International Joint Conference on Artificial Intelligence in Nagoya, Japan. A robot team must actually perform a soccer game, incorporating various technologies, including design prin...

2007
Sven Behnke Michael Schreiber Jörg Stückler Hauke Strasdat Konrad Meier

This document describes the RoboCup Humanoid League team NimbRo KidSize of Albert-Ludwigs-University Freiburg, Germany, which is qualified for the competition to be held in Atlanta in July 2007. Our team uses self-constructed robots for playing soccer. The paper describes the mechanical and electrical design of the robots. It also covers the software used for perception, behavior control, commu...

2010
Nuno Lau Luís Paulo Reis Luís Mota Fernando Almeida

FC Portugal project intends to continue the research performed during the development of previous FC Portugal RoboCup simulation league teams. These teams had very good results in previous RoboCup simulation competitions. FC Portugal won the simulation league 2D in RoboCup2000 (Melbourne) and won two European championships (Amsterdam2000 and Paderborn2001). FC Portugal team also won the 2002 Co...

2006
Gregory Kuhlmann W. Bradley Knox Peter Stone

In a team-based multiagent system, the ability to construct a model of an opponent team’s joint behavior can be useful for determining an agent’s expected distribution over future world states, and thus can inform its planning of future actions. This paper presents an approach to team opponent modeling in the context of the RoboCup simulation coach competition. Specifically, it introduces an au...

2014
Hidehisa Akiyama Klaus Dorer Nuno Lau

Soccer simulation league is one of the founding leagues of RoboCup. In this paper we discuss the past, present and planned future achievements and changes. Also we summarize the connections and inter-league achievements of this league and provide an overview of the community contributions that made this league successful.

2000
Harukazu Igarashi Yusuke Yamauchi Shuichi Iidoi

In this paper we describe our KU-Yam2000 team which will participate in the simulation league of RoboCup-2000 Melbourne. KU-Yam2000 is characterized by soccer agents that are controlled by a hierarchy of actions. Actions in each level of the hierarchy are separated into modules, which are arranged in a form of a C-language library to be called from a main program.

2006
Kevin Lam Babak Esfandiari David Tudino

We describe an effort to train a RoboCup soccer-playing agent playing in the Simulation League by capturing data from existing players, and using it in a real-time scene recognition system. When observing a simple rule-based, stateless agent, the trained player appears to imitate the behaviour of the original. Apart from some parameter selections, the process requires little human intervention.

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