نتایج جستجو برای: static game with complete information
تعداد نتایج: 9726771 فیلتر نتایج به سال:
in this paper, we use game theory to describe the emergence of self-organization and consequent pattern formation through communicative cooperation in bacillus subtilis colonies. the emergence of cooperative regime is modelled as an n-player assurance game, with the bacterial colonies as individual players. the game is played iteratively through cooperative communication, and mediated by exchan...
This paper derives equilibrium payoff bounds from reputation effects for repeated moral hazard games in which a long-run player interacts frequently with a population of short-run players and the monitoring technology varies with the length of the period of interaction. The bounds depend on the monitoring technology through the flow of information, a measure of signal informativeness (per unit ...
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with incomplete information have recently been added as a new challenge for general game-playing systems. The only published solutions to this challenge are based on sampling complete information models. In doing so they ground all of the...
An exchange economy is modeled as a strategic market game with all pairwise markets available. Existence of noncooperative equilibria is proved. It is shown that if resources are distributed in a skewed manner, in equilibrium prices may not satisfy the no arbitrage condition. One round of trade even with all goods serving as money is not sufficient to provide enough liquidity for efftcient trad...
How should players bid in keyword auctions such as those used by Google, Yahoo! and MSN? We model ad auctions as a dynamic game of incomplete information, so we can study the convergence and robustness properties of various strategies. In particular, we consider best-response bidding strategies for a repeated auction on a single keyword, where in each round, each player chooses some optimal bid...
Recall our goal from last class: we wanted to take a game that has nice properties when described as a game of complete information, and then augment it with an extremely weak “mediator”, such that in the new game, we can implement the equilibria of the original (complete information) game as simple ex-post equilibria, which do not require players to know anything about each other’s types. Some...
Brain-computer interface (BCI) technology is a developing field of study with numerous applications. The purpose this paper to discuss the use brain signals as direct communication pathway an external device. In work, Zombie Jumper developed, which consists 2 commands, imagining moving forward and blinking. goal game jump over static or “zombie” characters in order complete level. To record raw...
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