نتایج جستجو برای: traditional games
تعداد نتایج: 345725 فیلتر نتایج به سال:
Two-player games on graphs provide the theoretical framework for many important problems such as reactive synthesis. While the traditional study of two-player zero-sum games has been extended to multi-player games with several notions of equilibria, they are decidable only for perfect-information games, whereas several applications require imperfect-information games. In this paper we propose a...
Computer games are increasingly used throughout our society with people playing on the bus, at home and at work. Computer games thus affect larger and larger number of people and areas in the society of today. There are even scholars who advocate that games create better environments for learning than traditional classrooms. This situation motivates the use of games and game technology for addi...
Computer games and virtual worlds are increasingly used throughout our society with people playing on the bus, at home and at work. Computer games thus affect larger and larger number of people and areas in the society of today. There are even scholars who advocate that games or virtual environments create better environments for learning than traditional classrooms. This situation motivates th...
Games are complex pieces of software which give life to animated virtual worlds. Game developers carefully search the difficult balance between quality and efficiency in their games. In this paper we present the Casanova language. This language allows the building of games with three important advantages when compared to traditional approaches: simplicity, safety, and performance. We will show ...
In this paper, we discuss the egalitarianism solution (ES) and center-of-gravity of the imputation-set value (CIV) for bicooperative games, which can be seen as the extensions of the solutions for traditional games given by Dutta and Ray [1] and Driessen and Funaki [2]. Furthermore, axiomatic systems for the given values are proposed. Finally, a numerical example is offered to illustrate the pl...
Abstract : This study aims to identify and describe ethnomathematics in the traditional game of marbles Happy Village, Babelan District, Bekasi Regency, West Java. The research method used is with object being marbles. data sources this consisted of: object, namely games, sources, 3 elders, related documents discussing games. Data collection techniques are carried out through: observation, inte...
The aim of this study was to explore how university foundation students perceive the use of digital games in learning mathematics. Data was collected using an online questionnaire and 209 foundation university students participated in this study. The questionnaire was used to explore students’ gaming experience and students’ attitude towards mathematics learning with digital games. It was found...
We study the computational complexity of computing Nash equilibria in generalized interdependent-security (IDS) games. Like traditional IDS games, originally introduced by economists and risk-assessment experts Heal and Kunreuther about a decade ago, generalized IDS games model agents’ voluntary investment decisions when facing potential direct risk and transfer-risk exposure from other agents....
In this paper, we consider an interval matrix game with interval valued payoffs, which is the generation of the traditional matrix game. The “saddle-points”of this interval matrix game are defined and characterized as equilibrium points of corresponding non-zero sum parametric games. Numerical examples are given to illustrate our idea. These results are extended to the fuzzy matrix games. Also,...
The pervasiveness of gaming, the widespread use of the internet and the need to create more engaging educational practices have led to the emergence of serious games as a new form for education and training. While many have begun to see the potential of serious games to supplement and augment traditional formal education and informal non-curriculum training, the authors consider the potential o...
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