نتایج جستجو برای: verbal accounts

تعداد نتایج: 95141  

Journal: :Curationis 2005
E Joubert A du Rand N van Wyk

The aim of the study was to determine whether physicians in a private sector setting verbally abuse nurses, and to what extent. A review of the literature showed that verbal abuse by physicians accounts for the highest incidence of aggression towards nurses in health care, and that it is strongly related to turnover rates. It has also been reported in recent studies that within the context of v...

2014
Matthew Maestri Jeffrey Odel Jay Hegdé

For scientific, clinical, and machine learning purposes alike, it is desirable to quantify the verbal reports of high-level visual percepts. Methods to do this simply do not exist at present. Here we propose a novel methodological principle to help fill this gap, and provide empirical evidence designed to serve as the initial "proof" of this principle. In the proposed method, subjects view imag...

Journal: :Annals of neurology 2016
Marc Teichmann Constance Lesoil Juliette Godard Marine Vernet Anne Bertrand Richard Levy Bruno Dubois Laurie Lemoine Dennis Q Truong Marom Bikson Aurélie Kas Antoni Valero-Cabré

OBJECTIVE Noninvasive brain stimulation in primary progressive aphasia (PPA) is a promising approach. Yet, applied to single cases or insufficiently controlled small-cohort studies, it has not clarified its therapeutic value. We here address the effectiveness of transcranial direct current stimulation (tDCS) on the semantic PPA variant (sv-PPA), applying a rigorous study design to a large, homo...

Journal: :TRENDS IN THE SCIENCES 2003

Journal: :Psychological review 2004
Pierre Barrouillet Valerie Camos Pierre Perruchet Xavier Seron

This article presents a new model of transcoding numbers from verbal to arabic form. This model, called ADAPT, is developmental, asemantic, and procedural. The authors' main proposal is that the transcoding process shifts from an algorithmic strategy to the direct retrieval from memory of digital forms. Thus, the model is evolutive, adaptive, and particularly suited to account for learning and ...

2009
DEIRDRE WILSON Tomoko Matsui Deirdre Wilson

This paper considers how two recent accounts of verbal irony – the pretence account and the echoic account – can explain a range of experimental results on the nature of irony and the differences between irony and metaphor. Of particular interest is the fact that irony comprehension correlates with success in standard second-order falsebelief tasks, and therefore requires a higher order of meta...

Journal: :Cognition 2016
Stefanie Keupp Christin Bancken Jelka Schillmöller Hannes Rakoczy Tanya Behne

Children's strong tendency to over-imitate - i.e., to reproduce causally irrelevant actions - presents a well-documented, yet puzzling, phenomenon. On first sight this instrumentally inefficient behavior seems maladaptive and different accounts have been put forward to explain it. Causal accounts claim that children are misled by an adult's demonstration, mistake the superfluous actions as caus...

2011
Mardiana Mohamad Halimatun Halaliah Mokhtar Asnarulkhadi Abu Samah

A qualitative study was carried out to explore the inner experiences and personal growth of one male and three female Malay university student clients undergoing twelve sessions of person-centered counseling. Data analysis was based on the verbatim accounts of the counseling sessions, Interpersonal Process Recall (IPR) interviews, clients’ journal entries and their non-verbal expressions throug...

1997
Srini Narayanan

I describe an implemented computational model of verbal aspect that supports the proposition that the semantics of aspect is grounded in sensory-motor primitives. In this theory, aspectual expressions refer to schematized processes that recur in sensory-motor control (such as goal, periodicity, iteration, nal state, duration, and parameters such as force and e ort). This active model of aspect ...

2010
Jeremy Gow Simon Colton Paul Cairns Paul Miller

Player experience is at the heart of good game design, but designers typically have limited experience data to work with. Detailed and fine-grained accounts of gaming experience would be of great value to designers and researchers alike, but recording such data is a significant challenge. We describe an approach based on post-game player commentaries, retrospective verbal reports cued by video ...

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