نتایج جستجو برای: videogames

تعداد نتایج: 817  

Journal: :Jornal de pediatria 2011
Suely Nóbrega Jannini Ulysses Dória-Filho Durval Damiani Clovis Artur Almeida Silva

OBJECTIVE To determine the prevalence of pain, musculoskeletal syndromes, orthopedic disorders and using computers and playing videogames among obese adolescents. METHODS This was a cross-sectional study that investigated 100 consecutive obese adolescents and 100 healthy-weight controls using a confidential, self-report questionnaire covering demographic data, sports participation, painful mu...

Journal: :New Voices in Japanese Studies 2020

Journal: :Journal on Computing and Cultural Heritage 2020

Journal: :Journal of Intellectual Property Law & Practice 2019

Journal: :Alluvium: 21st-Century Writing, 21st-Century Approaches 2019

Journal: :Index Comunicación 2021

In this paper we present a large-scale comparative analysis model for videogames in which the player manages development of political community, will call «government simulators». The model, built upon political-science literature and other analytical models videogames, uses set operationalized variables to synthesize components system represented games, as well structure objectives elements th...

Journal: :Trends in biochemical sciences 2014
Adrien Treuille Rhiju Das

Hypothesis-driven experimentation - the scientific method - can be subverted by fraud, irreproducibility, and lack of rigorous predictive tests. A robust solution to these problems may be the 'massive open laboratory' model, recently embodied in the internet-scale videogame EteRNA. Deploying similar platforms throughout biology could enforce the scientific method more broadly.

2007
Mark Douglas Wagner

Massively Multiplayer Online Role-Playing Games As Constructivist Learning Environments by Mark Douglas Wagner M.A., National University, 2000 B.A., California Polytechnic State University at San Luis Obispo, 1998 Proposal Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Educational Technology Walden University May 2008 ABSTRACT Formal K12 education...

2014
D. Fox Harrell Dominic Kao Chong-U Lim Jason Lipshin Ainsley Sutherland Julia Makivic Danielle Olson

Conversations between characters are important aspects of many videogames. However, most such conversational interactions in videogames are quite limited in how they take into account the identities of those characters. Conversation in videogames typically varies, if at all, based only on one aspect of the character such as a non-player character (NPC) referring to the character by race, class,...

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