نتایج جستجو برای: vr
تعداد نتایج: 8643 فیلتر نتایج به سال:
UNLABELLED Vestibular rehabilitation (VR) is an excellent therapy for dizziness patients. However, despite well managed, sometimes results are not suitable. AIM evaluate VR outcome between patients according to dizziness etiology. STUDY DESIGN Retrospective review of medical records. METHOD Patients records were analyzed between January 2002 and December 2004. As for inclusion criteria, p...
Panic disorder with agoraphobia (PDA) is considered an important public health problem. The efficacy of cognitive-behavioral therapy (CBT) for PDA has been widely demonstrated. The American National Institute of Health recommended Cognitive-Behavioral programs as the treatment of choice for this disorder. This institution also recommended that researchers develop treatments whose mode of delive...
BACKGROUND Despite increasing evidence for the effectiveness of virtual reality (VR)-based therapy in stroke rehabilitation, few knowledge translation (KT) resources exist to support clinical integration. KT interventions addressing known barriers and facilitators to VR use are required. When environmental barriers to VR integration are less amenable to change, KT interventions can target modif...
Spatial abilities in children have been shown to be related to activity in the environment, particularly to walking and other forms of active locomotion. The objective of this study is to investigate whether virtual reality (VR) can assist children in transferring spatial learning to a real environment. Children (six and seven-yr-old participants) were asked to find ten objects hidden around a ...
BACKGROUND Virtual reality (VR) technology provides an immersive environment that enables users to have modified experiences of reality. VR is increasingly used to manage patients with pain, disability, obesity, neurologic dysfunction, anxiety, and depression. However, public opinion regarding the use of VR in health care has not been explored. Understanding public opinion of VR is critical to ...
Representation and action are two key aspects of virtual reality systems that are claimed to raise ethical questions. Representational aspects of VR systems or applications are features of them that define the way in which objects, state-of-affairs and events are depicted or simulated. Representations in VR applications may be false or biased, and may in this way disadvantage users or other sta...
Virtual Reality (VR) technology is still perceived by many as being inaccessible and cost prohibitive with VR applications considered expensive to develop as well as challenging to operate. This paper reflects on current developments in VR technologies and describes an approach adopted for its phased integration into the academic curriculum of built environment students. The process and end res...
Virtual reality (VR) has been used to manage pain and distress associated with a wide variety of known painful medical procedures. In clinical settings and experimental studies, participants immersed in VR experience reduced levels of pain, general distress/unpleasantness and report a desire to use VR again during painful medical procedures. Investigators hypothesize that VR acts as a nonpharma...
In order to enhance the user experience of virtual reality (VR) devices, multi-user VR environments and wireless connections should be considered for next-generation VR devices. Wireless local area network (WLAN)-based wireless communication devices are popular consumer devices with high throughput and low cost using unlicensed bands. However, the use of WLANs may cause delays in packet transmi...
This study investigated the design of a virtual reality (VR) simulation integrating a haptic control interface for motor skill training. Twenty-four healthy participants were tested and trained in standardized psychomotor control tasks using native and VR forms with their nondominant hands in order to identify VR design features that might serve to accelerate motor learning. The study was also ...
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