نتایج جستجو برای: بازخورد 360 درجه

تعداد نتایج: 57779  

2011
Nicholas Weiler Lydia Wood Jianing Yu Sara A Solla Gordon M G Shepherd

Cortical layering is a hallmark of the mammalian neocortex and a major determinant of local synaptic circuit organization in sensory systems. In motor cortex, the laminar organization of cortical circuits has not been resolved, although their input-output operations are crucial for motor control. Here, we developed a general approach for estimating layer-specific connectivity in cortical circui...

2015
Michael Orthwein

At the University of Applied Sciences Mainz, Prof. Michael Orthwein initiated in 2008, a consecutive sequence of courses under the common name: "Beyond the Screen" which are being offered within the Time-Based Media degree program. In this series of project-based courses new strategies and new approaches towards visualisation of content are being developed aiming at experimental and applied vis...

Journal: :New England Journal of Medicine 2016

2018
Sebastian Ruder John Glover Afshin Mehrabani Parsa Ghaffari

The proliferation of fake news and filter bubbles makes it increasingly difficult to form an unbiased, balanced opinion towards a topic. To ameliorate this, we propose 360° Stance Detection, a tool that aggregates news with multiple perspectives on a topic. It presents them on a spectrum ranging from support to opposition, enabling the user to base their opinion on multiple pieces of diverse ev...

1996
Nelson R. Manohar Atul Prakash

This paper presents exible support for asynchronous sharing (later-time use) of computer-supported workspaces (CSWs), or simply replayable workspaces. Through the interactive replay of a previously recorded CSW session, it is possible to reuse valuable collaborative information. The session is represented through heterogeneous media streams each containing state and inputs to a CSW tool. We pre...

2015
Kimberly Stinson Niclas Bohman

Fourteen volunteers were asked to participate in an experiment, along with answering a survey, to evaluate the performance of three peripherals: the Xbox 360 Wired Controller, a keyboard, and the Rock Band Fender Stratocaster Wired Guitar Controller. The participants played a prototype made in Unity, and their accuracy scores were analyzed in R using ANOVA. However, no significant quantifiable ...

2015
Ludovic Blache Mathieu Desbrun Céline Loscos Laurent Lucas

We propose a fully automatic time-varying surface reconstruction of an actor’s performance captured from a production stage through omnidirectional video. The resulting mesh and its texture can then directly be edited in post-production. Our method makes no assumption on the costumes or accessories present in the recording. We take as input a raw sequence of volumetric static poses reconstructe...

Journal: :GV EXECUTIVO 2019

Journal: :Gaziosmanpasa Universitesi Sosyal Bilimler Arastirmalari Dergisi 2009

2011
Yan Cui Didier Stricker

In this paper we describe a method for 3D body scanning by aligning depth and color scans which were taken around a human body with a Kinect camera. The Kinect [18] camera is a “controller-free gaming and entertainment experience” by Microsoft for the Xbox 360 video game platform. It delivers depth and color scans at video rate. The proposed scanning solution makes 3D scanning technology more a...

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