نتایج جستجو برای: ریاضی games

تعداد نتایج: 68453  

اصغری نکاح, سید محسن, غنایی چمن آباد, علی, کلانی, سارا,

The purpose of this article is to analyze the status of computer games with a linguistic approach in making schools smart for the students suffering from learning disorders with a focus on reading disorder. The authors will try to adopt an approach based on research and development and use their own and their colleagues’ educational and rehabilitation experiences. They also try to discuss the i...

Journal: :SSRN Electronic Journal 2018

2001
Nitin Chopra

Having clearly identified which games I will focus on, let me expound for a moment on the creative genius that is responsible for these games. Nintendo is responsible for this suite of Mario games and all its derivatives. A century-old Japanese establishment that started out as a card-making business, Nintendo has evolved over the past hundred years from a tiny card manufacturer to a massive vi...

2015
Patrik Sörqvist John E. Marsh

In this article, we outline our view of how concentration shields against distraction. We argue that higher levels of concentration make people less susceptible to distraction for two reasons. One reason is that the undesired processing of the background environment is reduced. For example, when people play a difficult video game, as opposed to an easy game, they are less likely to notice what ...

Journal: :Annual review of neuroscience 2012
Daphne Bavelier C Shawn Green Alexandre Pouget Paul Schrater

The ability of the human brain to learn is exceptional. Yet, learning is typically quite specific to the exact task used during training, a limiting factor for practical applications such as rehabilitation, workforce training, or education. The possibility of identifying training regimens that have a broad enough impact to transfer to a variety of tasks is thus highly appealing. This work revie...

2006
Pippin Barr Rilla Khaled James Noble Robert Biddle

There is a growing interest in persuasive games designed to positively influence players’ well-being in areas such as physical and mental health, particularly in terms of education. Designing such “wellbeing games” is challenging because games themselves have not been sufficiently examined from this perspective. Examining the ways popular games convey messages persuasively is an important step ...

Journal: :Work 2012
Christopher B Mayhorn Patrick G Nyeste

Phishing is an increasingly more prevalent form of online, social engineered scams that escalate costs and risks to society year to year. This study demonstrates an association between anti-phishing training techniques used in previous research and individual differences which could affect phishing susceptibility. Results indicated that anti-phishing training in both a simple comic and more com...

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