نتایج جستجو برای: computer animation
تعداد نتایج: 587602 فیلتر نتایج به سال:
This paper presents a Computer Animation curriculum worth 2.5 ECTS intended for graduate students enrolled in a Master’s degree of Computer Graphics, Video Games and Virtual Reality. The content of the lecture fits the recommendations made for the topic of Animation I at the Computer Graphics Education Workshop [BCFH06] that was held in Vienna in 2006. The main novelty is, in addition to presen...
To address the different learning styles of students, and because students can access animation from off-campus computers, the use of digital animation in teaching cell biology has become increasingly popular. Sample processes from cell biology that are more clearly presented in animation than in static illustrations are identified. The value of animation is evaluated on whether the process bei...
For decades, research comparing the effectiveness of text and static illustrations with animation and narration to enhance learning has been inconclusive (Tversky et al., 2002). We argue that the failure to ascertain the benefits of animation in learning may relate to the way it is constructed, perceived, and conceptualized. Based on cognitive science and human learning theories, this paper pro...
The effective computer animation of human figures is an endeavor with a relatively short history. The earliest attempts involved simple geometries and simple animation techniques which failed to yield convincing motions. Within the last decade, both modeling and animation tools have evolved more realistic figures and motions. A large software project has been under development in the University...
Computer assisted traditional animation has gained a lot of attention nowadays. Although most existing software applications turn out to produce appealing results, still the animator has to cope with many limitations. So far, animators have to make great efforts when interacting with the software. Most drawings consist out of curves which only can be manipulated by pointing, clicking and draggi...
An interesting challenge for the computer graphics community is to use computer graphics technology to simulate digital actors that seem so real that people cannot tell whether they are animated or real. Our group is engaged in an ongoing project to develop and integrate the techniques required for creating digital actors. In particular, our research has been focused on components such as facia...
To address the different learning styles of students, and because students can access animation from off-campus computers, the use of digital animation in teaching cell biology has become increasingly popular. Sample processes from cell biology that are more clearly presented in animation than in static illustrations are identified. The value of animation is evaluated on whether the process bei...
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