نتایج جستجو برای: computer game
تعداد نتایج: 660538 فیلتر نتایج به سال:
There has been a remarkable increase in work at the interface of computer science and game theory in the past decade. Game theory forms a significant component of some major computer science conferences (see, for example, [Kearns and Reiter 2005; Sandholm and Yakoo 2003]); leading computer scientists are often invited to speak at major game theory conferences, such as the World Congress on Game...
Consumers play extra-role behaviours while actively participating in designing and improving goods services, thus becoming prosumers. Modding, i.e. game modifications which aim at creating a new or experience for the players, is an interesting form of prosumption observed industry. The general purpose study to identify what extent players are willing perform modding, as well who how may benefit...
The main characteristics of the computer game narrative are interactive and nonlinear, so this study proposes a questionnaire aim at studying player immersion in the computer game narrative. To evaluate the questionnaire, a survey was conducted on the Internet. After factor analysis and reliability test, an instrument for measuring player immersion were obtained. This instrument not only can be...
This paper presents a novel wearable computer interaction and entertainment system which provides an interactive physical and mixed reality computer environment that spans large areas with multi-users, and can be extended to a whole city. Our system called "Game-City" is an embodied (ubiquitous, tangible, and social) wearable computing based mixed reality (MR) game space which regains the socia...
There is little research into the emotional dimension of creative industry personnel, such as computer game designers, and how emotions relate to their creative practices and work-related events. Such socioemotional work is the focus of this chapter. There is a practice-centered relevance to this topic too – it is reported that there exists a poor quality of life in many global game studios. Gi...
The interactive game theoretical approach to tactics and behavioral self-organization is developed. Though it uses the interactive game theoretical formalization of dialogues as psycholinguistic phenomena, the crucial role is played by the essentially new concept of a tactical game. Applications to the perception processes and related subjects (memory, recollection, image understanding, imagina...
In this paper we introduce experiments on neuro-evolution mechanisms applied to predator/prey multi-character computer games. Our test-bed is a modified version of the well-known Pac-Man game. By viewing the game from the predators’ (i.e. opponents’) perspective, we attempt off-line to evolve neural-controlled opponents capable of playing effectively against computer-guided fixed strategy playe...
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur games would need to be programmed with concurrency in mind so that they could take advantage of the additional processing units. We explore past research and works in the field of parallel computing to find principles a...
This paper describes a computer simulation game being developed to teach computer security principles. The player of the game constructs computer networks and makes choices affecting the ability of these networks and the game’s virtual users to protect valuable assets from attack by both vandals and well-motivated professionals. The game introduces the player to the need for well formed informa...
This article presents a typology for classifying computer games designed to create ethical gameplay. Ethical gameplay is the outcome of playing a (computer) game in which the players’ moral values are of relevance for the game experience. The article explores the different types of designs that create these types of experiences, and how they are characterized. The author provides an analytical ...
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