نتایج جستجو برای: driving simulator

تعداد نتایج: 110721  

2008
J. Janson Olstam

This paper presents a design methodology for driving simulator scenarios in which autonomous and controlled surrounding vehicles are combined. The main motives are to achieve both a high realism and high reproducibility. The methodology is introduced using a theater metaphor in which a driving simulator scenario is defined as a constellation of: everyday life driving, preparations for plays, an...

2017
Christopher Kohl Michael Schermann Helmut Krcmar

Only some state of the art driving automation systems (DAS) of current self-driving cars include system restrictions that actively counteract misuse instead of only informing the drivers of the limitations of the system. Misuse can lead to accidents, which could reduce acceptance of self-driving cars at a population level. However, system restrictions could also affect acceptance as DAS with re...

2009
Catherine Harvey

This project involves the development of a model-based method for the evaluation of design concepts for In-Vehicle Information Systems (IVISs). The evaluation method is aimed specifically at assessing the usability of the Human Machine Interface (HMI) associated with these systems. It is aimed at the very early stages of design and is intended to provide designers with a quick and easy method o...

2012
Sven Seele Rainer Herpers Christian Bauckhage

Traffic simulations in current open world video games and driving simulators are still limited with respect to the complexity of the behavior of simulated agents. These limitations are typically due to scarce computational resources, but also to the applied methodologies. We suggest adding cognitive components to traffic agents in order to achieve more realistic behavior, such as opting for ris...

2013
Geoffrey Underwood David Crundall Peter Chapman

How should we assess the comparability of driving on a road and ‘‘driving’’ in a simulator? If similar patterns of behaviour are observed, with similar differences between individuals, then we can conclude that driving in the simulator will deliver representative results and the advantages of simulators (controlled environments, hazardous situations) can be appreciated. To evaluate a driving si...

2013
Gabriella Eriksson Ola Svenson Lars Eriksson Jonas Andersson Hultgren Anne Bolling

Biases in people’s judgments of time saved by increasing the speed of an activity have been studied mainly with hypothetical scenarios (Svenson, 2008). The present study asked whether the classic time-saving bias persists as a perceptual bias when we control the speed of an activity and assess the perceived time elapsed at different speeds. Specifically, we investigated the time-saving bias in ...

2015
Rotem Abdu David Shinar Nachshon Meiran

Aggression and anger have been related to crash involvement, but the direct causal relation between situational anger and driving choices and abilities has not been examined empirically. In this study, 15 licensed drivers drove twice in a driving simulator, each time following one of two emotion inductions based on event recall: angry and neutral. Following anger induction, the drivers crossed ...

2000
Takuji Takahashi Hiroshi Kawasaki Katsushi Ikeuchi Masao Sakauchi

This paper presents a new method for rendering views, especially those of large-scale scenes, such as broad city landscapes. The main contribution of our method is that we are able to easily render any view from an arbitrary point to an arbitrary direction on the ground in a virtual environment. Our method belongs to the family of work that employs plenoptic functions; however, unlike other wor...

2014
Kévin Darty Julien Saunier Nicolas Sabouret

Multi-agent simulations, used in the field of immersive virtual environments, implement agents that reproduce human behaviors and interact with them. In this paper, we propose a generic method based on data analysis to evaluate individual agents behaviors. It uses a simulation logs clustering to extract human behaviors that serve as the reference behaviors to aggregate agents on humans clusters...

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