نتایج جستجو برای: electronic game applications

تعداد نتایج: 904992  

2007
Parthasarathi Dasgupta

VLSI Physical design problems typically involve solving some of the hardest problems of combinatorial optimization. Complex process technologies in the deep submicron regime and rapidly reducing feature sizes have augmented the hardness with increasing number of objectives and constraints. Most of these objectives appear to be conflicting in nature. Game theoretic modeling plays a useful role i...

Journal: :Journal of Theoretical and Computational Science 2015

Journal: :International Journal of Computer Applications 2010

Journal: :Journal of the Japan Society of Colour Material 1997

2016
Anton Nijholt Mannes Poel

We investigate various forms of face-to-face and multiparty interac‐ tions in the context of potential brain-computer interface interactions (BCI). BCI has been employed in clinical applications but more recently also in domestic and game and entertainment applications. This paper focusses on multi-party game applications. That is, BCI game applications that allow multiple users and different B...

Journal: :Games and Economic Behavior 2012
Matthew O. Jackson Tomas Rodriguez-Barraquer Xu Tan

We prove that for any equilibrium of a continuous (Bayesian) game, and any sequence of perturbations of that game, there exists a corresponding sequence of εequilibria converging to the given equilibrium of the original game. Thus, any equilibrium selection argument that is based on perturbations to a game is not robust to slight perturbations in best reply behavior (or to underlying preference...

2010
Matthew O. Jackson Tomas Rodriguez-Barraquer Xu Tan

We prove that for any equilibrium of a continuous (Bayesian) game, and any sequence of perturbations of that game, there exists a corresponding sequence of εequilibria converging to the given equilibrium of the original game. Thus, any equilibrium selection argument that is based on perturbations to a game is not robust to slight perturbations in best reply behavior (or to underlying preference...

Journal: :BJET 2003
Zühal Okan

Since the early 1990s interest has surged in developing edutainment software, namely applications that possess the allure of electronic games while achieving educational goals. In the rush to adopt this new seemingly harmless technological fad, both educators and parents overlooked its long-term harmful effects. The aim of this article is to draw attention to these effects, particularly to the ...

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