نتایج جستجو برای: gamified education

تعداد نتایج: 380059  

2018
Iouri Gorbanev Sandra Agudelo-Londoño Rafael A González Ariel Cortes Alexandra Pomares Vivian Delgadillo Francisco J Yepes Óscar Muñoz

INTRODUCTION The literature shows an optimistic landscape for the effectiveness of games in medical education. Nevertheless, games are not considered mainstream material in medical teaching. Two research questions that arise are the following: What pedagogical strategies do developers use when creating games for medical education? And what is the quality of the evidence on the effectiveness of ...

Journal: :Contemporary Educational Technology 2022

The importance of formal online education has been felt like never before because the ongoing nature COVID-19 pandemic. Researchers and academics are continuously experimenting with combinations established pedagogies, tools, technologies to enhance or sustain student learning process motivation. For this study, we have designed developed a multi-player game called CrossQuestion explore combine...

2014
Lei Shi Alexandra I. Cristea

This paper briefly introduces Topolor 2, a social personalised adaptive e-learning environment with novel gamification features, aiming at reducing undesirable ‘noise’ effects of social interaction and at further improving the learning experience. The goal of this paper is to showcase the main gamified social interaction features.

Journal: :CoRR 2013
Siri Vinay Manoj Vaseekharan Dean Mohamedally

This demo paper introduces young students to writing code in a touch enabled interactive maze game. Problem-based learning is given a gamified approach to learning, while simultaneously introducing the TouchDevelop [1] platform to build basic first control flow algorithms and to learn about ordering and loops in conditional statements.

Journal: :IJGBL 2017
Katie Seaborn Deborah I. Fels Robert Bajko Jaigris Hodson

Gamification, or the use of game elements in non-game contexts, has become a popular and increasinglyacceptedmethodofengaginglearnersineducationalsettings.However,therehavebeen fewcomparisonsofdifferentkindsofcoursesandstudents,particularlyintermsofdisciplineand content.Additionally,littleworkhasreportedoncourseinstructor/designerperspectives....

2017
Darius Ašeriškis Robertas Damaševičius

Gamification at is current state lacks methods for fast iteration and evaluation of game mechanics and game elements. Using UAREI modelling method to simulate gamified system and evaluate its effects users based on player types. In the experiment a simulated market of agents is used randomized motivation and behavior accounting. User behavior is expressed using mathematical formula and adjusted...

Journal: :Revista Conhecimento Online 2021

Gamification has gone through a faddish cycle. It first gained prominence around 2012 and was quickly abandoned, as practitioners did not achieve the outcomes they expected. According to Gartner’s Hype Cycle, is at point which one might expect wide scale adoption. However, if history repeat itself results are be achieved theoretically predicted, deeper understanding of concept essential. In cur...

Journal: :Apertura 2022

Assessing musical competencies is a complicated process. However, the implementation of ICT in classroom has facilitated this task, helping Music education teacher to collect data real time describe level content students and information fill required official documents. In study, different evaluation strategies music are analyzed, as well main characteristics three digital platforms, Kahoot!, ...

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