نتایج جستجو برای: interactive architecture

تعداد نتایج: 321885  

2006
David Murray-Rust Alan Smaill Michael Edwards

In this paper, we present MAMA an architecture for interactive musical agents. This system uses a theory of Musical Acts, based on Speech Act Theory to support the agents interaction. We discuss the basics of a representation language which these agents can use to represent and reason about music. We present a case study system based on these ideas, and discuss its ability to support distribute...

2009
Joanne Jakovich Kirsty Beilharz

The recent integration of sensor-based interactive systems into buildings presents a significant aesthetic opportunity for architectural design. Beyond static, permanent structures, architecture can utilize sensor technologies to develop dynamic responses to human needs, expanding the creative palette of the architect to incorporate computer-mediated information exchange between inhabitants and...

2006
Surya Bahadur Kathayat R. M. A. P. Rajatheva

Traditional client-server based e-Learning architecture has many limitations. There is the overhead in a single learning server and inefficient use of resources. There is a lack of real-time interactive ness among learning group members therefore learning is not effective. There is also difficulty in the collaborative work because learners may have different interest, may feel lonely and may le...

2007
Yasser F. O. Mohammad Toyoaki Nishida

The success of social robots in achieving natural coexistence with humans depends on both their level of autonomy and their interactive abilities. Although many robotic architectures have been suggested and many researchers have focused on human-robot interaction, a robotic architecture that can effectively combine interactivity and autonomy is still unavailable. In this paper a robotic archite...

2005
George Goguadze Alberto González Palomo Erica Melis

Interactive exercising is one of the major ingredients of technology-enhanced learning. It reaches its full potential only, when appropriate feedback is given to the learner. This paper describes a principled approach for representing and processing interactive exercises in ActiveMath. This approach relies (1) on a modular architecture of the exercise player, (2) on a separation of different ty...

2005
Giorgi Goguadze Alberto González Palomo Erica Melis

Interactive exercising is one of the major ingredients of technology-enhanced learning. It reaches its full potential only, when appropriate feedback is given to the learner. This paper describes a principled approach for representing and processing interactive exercises in ActiveMath. This approach relies (1) on a modular architecture of the exercise player, (2) on a separation of different ty...

2009
Mohamed Taleb Ahmed Seffah Alain Abran

Day-to-day experience suggests that it is not enough to approach a complex design armed with design tips, guidelines, and hints. Developers must also be able to use proven solutions emerging from the best design practices to solve new design challenges. Without these, the designer will not be able to properly apply guidelines or take full advantage of the power of technology, resulting in poor ...

1999
Michael Wallbaum Dominique Carrega Michael Krautgärtner Hendrik Decker

The ACTS project MOVE currently designs and develops a middleware architecture called Voice-Enabled Mobile Application Support Environment (VE-MASE). The VE-MASE enhances the middleware architecture, which was developed in the ACTS project OnTheMove, by providing support for interactive real-time multimedia applications and integrated voice and data services. In preparation for future 3 generat...

2004
Martin R. Stytz

We describe the architecture and design for the Distributed Mission Training Integrated Threat Environment (DMTITE) system. DMTITE supports the development and deployment of different types of computer generated actors (CGAs) in large-scale Distributed Interactive Simulation (DIS) and High Level Architecture (HLA) based simulations. To address issues in software architecture, design, and protot...

1995
Chun-Hung Wen Chih-Yuan Cheng Meng-Huang Lee Fu-Ching Wang Yen-Jen Oyang

This paper proposes a novel data placement and retrieval scheme based on a general two-level disk array architecture for designing interactive video-on-demand systems. The proposed scheme is of significance because the two-level disk array architecture exploits both parallelism and concurrency offered by fine-grain and coarsegrain disk array structures. Moreover, the execution of an interactive...

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