نتایج جستجو برای: interactive content authors
تعداد نتایج: 720377 فیلتر نتایج به سال:
Yeni medya sistemi, ağ toplumunun sanal eklentili etkileşim davranışlarının şekillendiği bir yapıyı tanımlamaktadır. Etkileşim konusu, içerik ve kullanıcı arasındaki davranışların yayıncılık sistemi ile olan ilişkisine odaklanmaktadır. Günümüz anlayışında kimliklerin aktif hale gelmesi yeni nesil uygulamaların küreselleşmesiyle konusu önemli gelmektedir. İçerik endüstrisi, interaktif web tabanl...
humanaquarium is a mobile performance space which draws upon the traditions of busking and street performance to engage audiences in collaborative, creative play. We describe how the conceptual and physical nature of the performance space affected the way we composed the audio/visual performance content in Phantasmagoria, an interactive art piece built for the humanaquarium environment.
Today we are witnessing an increasing number of interactive 3d maps and of web-based 3d geoinformation and entertainment services covering entire regions or countries. One of the major challenges in making such interactive 3d services a lasting success is the cartographic content. In the future this content needs to be up-to-date, relevant and increasingly personalised. There is also a trend to...
This paper introduces the research done on providing interactive 2D and 3D content for microelectro-mechanical systems (MEMS). MEMS is a multidisciplinary field, which uses exclusive lab equipment and high-end design/analysis software adopted from different fields, such as electrical, mechanical, chemical engineering and solid state physics. This multidisciplinary nature, in addition to the hig...
This paper introduces the research done on providing interactive 2D and 3D content for microelectro-mechanical systems (MEMS). MEMS is a multidisciplinary field, which uses exclusive lab equipment and high-end design/analysis software adopted from different fields, such as electrical, mechanical, chemical engineering and solid state physics. This multidisciplinary nature, in addition to the hig...
The MEDIANEUM project consists in an interactive installation allowing an audience to explore a timeline and access informational data such as texts, images and video. Through a Microsoft Kinect depth sensor, users’ skeletons are captured and their gestures are tracked to interact with the data presented on a screen, made using Processing for faster prototyping, This part of the workflow is bei...
The indexing and retrieval of multimedia items is difficult due to the semantic gap between the user’s perception of the data and the descriptions we can derive automatically from the data using computer vision, speech recognition, and natural language processing. In this contribution we consider the nature of the semantic gap in more detail and show examples of methods that help in limiting th...
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