نتایج جستجو برای: interactive white board

تعداد نتایج: 326240  

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تبریز - دانشکده ادبیات و زبانهای خارجی 1393

abstract in written mode of language, metadiscourse markers are used commonly to help writers in general and academic writers in particular to produce coherent and professional texts. the purpose of the present study was to compare introduction sections of applied linguistics and physics articles regarding their use of interactive and interactional metadiscourse markers based on the model pro...

2011
Tobias Großhauser Thomas Hermann

The wearable sensor and feedback system presented in this paper is a type of audio-haptic display which contains onboard sensors, embedded sound synthesis, external sensors, and on the feedback side a loudspeaker and several vibrating motors. The so called “embedded sonification” in this case here is an onboard IC, with implemented sound synthesis. These are adjusted directly by the user and/or...

Journal: :Electr. J. Comb. 2008
Brian K. Miceli Jeffrey B. Remmel

There are a number of so-called factorization theorems for rook polynomials that have appeared in the literature. For example, Goldman, Joichi and White [6] showed that for any Ferrers board B = F (b1, b2, . . . , bn), n

2012
P. Arpaia E. De Matteis G. D’Addio

A prototype of a low-cost balance board for exergaming-based tele-rehabilitation systems is introduced. The objective is to extend at patient’s home the interactive nature of the individualized rehabilitation therapies traditionally carried out at clinic. Preliminary results on posturographic tests showed encouraging performance.

Journal: :Journal of radiology case reports 2014
Roland Talanow

This article introduces the new Continuing Medical Education (CME) section of the interactive Journal of Radiology Case Reports. This section provides SA-CMEs which are a new requirement for Maintenance of Certification (MOC) by the American Board of Radiology (ABR) and other medical specialties.

Journal: :CoRR 2010
Justin F. Brunelle

MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like interaction, and peer feedback) and how that might affect student engagement and learning efficacy. This online board game was designed to fit within the Extended Practice module of iSTART (Interactive Strategy Training fo...

2014
H. Tschofenig L. Eggert Z. Sarker

This document provides a summary of the IAB/IRTF Workshop on ’Congestion Control for Interactive Real-Time Communication’, which took place in Vancouver, Canada, on July 28, 2012. The main goal of the workshop was to foster a discussion on congestion control mechanisms for interactive real-time communication. This report summarizes the discussions and lists recommendations to the Internet Engin...

Journal: :RFC 2014
Hannes Tschofenig Lars Eggert Zaheduzzaman Sarker

This document provides a summary of the IAB/IRTF Workshop on ’Congestion Control for Interactive Real-Time Communication’, which took place in Vancouver, Canada, on July 28, 2012. The main goal of the workshop was to foster a discussion on congestion control mechanisms for interactive real-time communication. This report summarizes the discussions and lists recommendations to the Internet Engin...

2014
Hae Young Lee Jung Yoon Kim Won Hyung Lee

Interactive Digital Art is a popular art form that collaborates with science and technology. In this paper we search for Interactive Digital Art which is one of the most popular art genres in these days. It takes a digital technology with modern art and sensor technology helps audiences’ active participation on art works. The participations naturally move their part of body or the hole body to ...

2016
Richard Trevino Carolyn Majcher Jeff Rabin Theresa Kent Yutaka Maki Timothy Wingert

PURPOSE To compare the effectiveness of an educational board game with interactive didactic instruction for teaching optometry students elements of the core optometric curriculum. METHODS Forty-two optometry students were divided into two GPA-matched groups and assigned to either 12 hours of game play (game group) or 12 hours of interactive didactic instruction (lecture group). The same mater...

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