نتایج جستجو برای: language game

تعداد نتایج: 527702  

2011
Marilisa Amoia

In this paper, we present I-FLEG, a serious language game designed for interactively learning French as a second language. The game is integrated in Second Life and exploits the 3D virtual reality environment provided by this platform to implement immersive, learn-by-doing techniques that have proved to be among the most effective learning strategies in second language acquisition. Furthermore,...

2013
Eike M. Hirdes Jan Marco Leimeister

Serious games combine motivational aspects of games with pedagogical approaches to enhance their players’ learning performance. A major challenge in serious game development is the proper alignment of concepts coming from the two domains, game development and pedagogy. As a consequence, creating successful serious games is difficult for single individuals only well versed in one domain, but not...

2009
Ahmad M. Sarhan

Problem statement: The study presented a design that converted connect 4 game into a real-time game by incorporating time restraints. Approach: The design used Artificial Intelligence (AI) in implementing the connect 4 game. The AI for this game was based on influence mapping. Results: A waterfall-based AI software was developed for a Connect 4 game. Conclusion: A real time connect 4 game was s...

2013
Susumu Nishimura

We present a fully abstract game semantics for an Algol-like parallel language with non-blocking synchronization primitive. Elaborating on Harmer’s game model for nondeterminism, we develop a game framework appropriate for modeling parallelism. The game is a sophistication of the waitnotify game proposed in a previous work, which makes the signals for thread scheduling explicit with a certain s...

Journal: :Annals of Leisure Research 2017

Journal: :Universum: filologiâ i iskusstvovedenie 2022

Journal: :Sotsiologicheskoe Obozrenie / Russian Sociological Review 2016

2006
Peter Gorniak Jeff Orkin Deb Roy

Many common types of language understanding depend on situational context. In the extreme, utterances like ”the one to the left of the green ones”, ”let’s do that again” or ”can you help me?” provide little content or restrictions through their words, but can be readily understood and acted upon by a human listener embedded in the same situation as the speaker. We describe a series of computati...

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