نتایج جستجو برای: recreational entertainment

تعداد نتایج: 24393  

Journal: :IJICTE 2013
Stavroula Kalogeras

In the era of e-learning, student-centered approaches and constructivists learning environments are critical success factors. The inherent interactivity of the Internet and the emotional engagement of story can lead to transformative learning experiences in media rich environments. This paper focuses on Web-Based Transmedia Storytelling Edutainment as critical-creative pedagogy in higher e-educ...

2012
Michail N. Giannakos Konstantinos Chorianopoulos Maria Letizia Jaccheri Nikos Chrisochoides

Serious video games that enable students to engage into topics as mathematics through an enjoyment process are becoming increasingly popular. However, there is lack of empirical evidence on the relationship between students‟ enjoyment and their intention to use serious video games. This study is about a storytelling serious video game, which has the goal to improve the mathematical skills of pl...

Journal: :Computer Communications 2011
Jong Hyuk Park Sheikh Iqbal Ahamed Willy Susilo Michela Taufer

Submission Guideline: All manuscripts and any supplementary material should be submitted through Elsevier Editorial System (EES). The authors must select “Communication Security” when they reach the “Article Type” step in the submission process. The EES website is located at http://ees.elsevier.com/comcom/. CALL FOR PAPERS Special Issue of Computer Communications on Information and Future Commu...

Journal: :QJM : monthly journal of the Association of Physicians 2008
P I Dargan C R Bishop C A A Chahal A L Jones D M Wood

BACKGROUND Recreational drug toxicity is a common reason for presentation to the Emergency Department. Knowledge of recreational drug names is important to allow targeted assessment of patients presenting with recreational drug toxicity. AIMS To assess final year medical student knowledge of proper and street names for recreational drugs. DESIGN Questionnaire survey of final year medical st...

2010
Giovanni Cagalaban Seoksoo Kim

Ubiquitous computing is not only applied to doing daily activities and integrated into everyday objects but for entertainment, and gaming as well. In this research, we explore the relevance of ubiquitous computing to entertainment systems using devices such as mobile devices. We introduce a service-oriented architecture for ubiquitous entertainment systems to establish collaborative relationshi...

Journal: :Sustainability 2023

Urban vitality is the key element of sustainable urban development. This paper aims to explore relationship between and existing built-up environment city Shenzhen. The regression models with multi-source geographic datasets from 2021–2022 were applied assess Shenzhen in three dimensions: economic, social, cultural. results show that Shenzhen’s originates multiple popular centers. Dense road ne...

Journal: :Zbornik Radova: Pravni Fakultet u Novom Sadu 2022

Nannies work is specific and highly sensitive, considering that it includes keeping caring for children according to their age, taking care of physical psychological health, safety, nutrition hygiene, respecting rights, personal integrity dignity. The nannies job description children's daily rest, play, entertainment, school duties, free activities, may also include from school, on recreational...

Journal: :IEEE Access 2021

Neural Style Transfer (NST) is a class of software algorithms that allows us to transform scenes, change/edit the environment media with help Network. NST finds use in image and video editing allowing stylization based on general model, unlike traditional methods. This made trending topic entertainment industry as professional editors/media producers create faster offer public recreational use....

Journal: :JAL (Jurnal Arsitektur Lansekap) 2022

Tastura Square is one of the city parks in Central Lombok Regency which has an area ??24,750 m2 (2.47 ha) or contributes 0.17% Green Open Space (GOS) Praya City. Apart from being a park, also several other functions such as City GOS and recreational areas for surrounding community. In words, place entertainment community, to spend time with family well performance local cultural attractions. Th...

2010
Ryohei Nakatsu

Various new forms of entertainment using information and media technologies have emerged and been accepted among people all over the world. Casual and serious games, as well as communication using mobile phones, blogs, and Twitter, are such kinds of new entertainment. It is important to discuss the basic characteristics of such entertainment and to understand the direction to which these new fo...

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