نتایج جستجو برای: remote console
تعداد نتایج: 108805 فیلتر نتایج به سال:
This paper describes an aggregation and correlation algorithm used in the design and implementation of an intrusion-detection console built on top of the Tivoli Enterprise Console (TEC). The aggregation and correlation algorithm aims at acquiring intrusion-detection alerts and relating them together to expose a more condensed view of the security issues raised by intrusion-detection systems.
BACKGROUND Child screen viewing (SV) is positively associated with poor health indicators. Interventions addressing rule-based parenting practices may offer an effective means of limiting SV. This study examined associations between rule-based parenting practices (limit and collaborative rule setting) and SV in 6-8-year old children. METHODS An online survey of 735 mothers in 2011 assessed: t...
PURPOSE We describe multiple uses of the fourth robotic arm and TilePro on the da Vinci S surgical system to maximize console surgeon independence from the assistant during robot-assisted renal surgery. MATERIALS AND METHODS We prospectively evaluated the use of the fourth robotic arm and TilePro on the da Vinci S during robot-assisted radical nephrectomy (RRN) and robot-assisted partial neph...
BACKGROUND Research suggests an inverse association between parental rules and screen time in pre-adolescents, and that parents' style of communication with their children is related to the children's time spent watching TV. The aims of this study were to examine associations of parental rules and parental style of communication with children's screen time and perceived excessive screen time in...
With growing popularity of robotic surgery, education becomes increasingly important and urgently needed. However, experienced surgeons have limited accessibility due to busy clinical schedules or working in a distant city, thus can hardly provide sufficient resources for novices. Remote mentoring, as an effective way, solve this problem, but traditional methods are plain text, audio, 2D video,...
The main focus of this research project was to identify the educational benefits of console game-based learning in primary and secondary schools. The project also sought to understand how the benefits of educational gaming could transfer to other settings. For this purpose, research was carried out in classrooms in Scotland to explore learning with games played on games consoles, such as PlaySt...
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