نتایج جستجو برای: rendering

تعداد نتایج: 24930  

1999
Lars Nyland David K. McAllister Voicu Popescu Chris McCue Anselmo Lastra

The goal of our image-based rendering group is to accurately render scenes acquired from the real world. To achieve this goal, we capture scene data by taking 3D panoramic photographs from multiple locations and merge the acquired data into a single model from which real-time 3D rendering can be performed. In this paper, we describe our acquisition hardware and rendering system that seeks to ac...

2003
NICK HALPER MARA MELLIN CHRISTOPH S. HERRMANN VOLKER LINNEWEBER THOMAS STROTHOTTE Nick Halper Mara Mellin Christoph S. Herrmann Volker Linneweber Thomas Strothotte

This paper proposes the necessity of developing a theory of psychology within non-photorealistic rendering (NPR). Despite the inherent flexibility of NPR within a variety of visual media, the psychological functionality of NPR remains largely unexplored. As such, we consider aspects of NPR in terms of general, biological, social, and environmental psychology paradigms using results from recent ...

Journal: :IEEE Trans. Vis. Comput. Graph. 2002
Jürgen Döllner Klaus H. Hinrichs

We describe the software architecture of a rendering system that follows a pragmatic approach to integrating and bundling the power of different lowlevel rendering systems within an object-oriented framework. The generic rendering system provides higher-level abstractions to existing rendering systems and serves as a framework for developing new rendering techniques. It wraps the functionality ...

Journal: :Comput. Graph. Forum 1999
Mario Costa Sousa John W. Buchanan

Researchers in non-photorealistic rendering have investigated the display of three-dimensional worlds using various display models. In particular, recent work has focused on the modeling of traditional artistic media and styles such as pen-and-ink illustration and watercolor painting. By providing 3D rendering systems that use these alternative display models users can generate traditional illu...

2003
Michael Wimmer Peter Wonka

This paper addresses the problem of estimating the rendering time for a real-time simulation. We study different factors that contribute to the rendering time in order to develop a framework for rendering time estimation. Given a viewpoint (or view cell) and a list of potentially visible objects, we propose several algorithms that can give reasonable upper limits for the rendering time on consu...

2005
Trân-Quân Luong Ankush Seth Allison W. Klein Jason Lawrence

The physiology of human visual perception helps explain different uses for color and luminance in visual arts. When visual fields are isoluminant, they look the same to our luminance processing pathway, while potentially looking quite different to the color processing path. This creates a perceptual tension exploited by skilled artists. In this paper, we show how reproducing a target color usin...

2015
Weifeng LIU Bin GONG

3D rendering is a kind of application which is not only computation intensive but also data intensive. 3D rendering can be easily parallelized by rendering different frames at the same time and the rendering work of each frame is independent from others. Parallel 3D rendering is typically I/O bound: many rendering programs spend lots of their execution time reading data from data server rather ...

2001
Suzana Djurcilov Kwansik Kim Pierre F. J. Lermusiaux Alex T. Pang

This paper explores two general methods for incorporating volumetric uncertainty information in direct volume rendering. The goal is to produce volume rendered images that depict regions of high (or low) uncertainty in the data. The first method involves incorporating the uncertainty information directly into the volume rendering equation. The second method involves post-processing information ...

2012
Zuopeng Zhang Shankar Sundaresan

Concurrent team strategy is widely employed by firms in large projects. This research investigates the design of incentives and the role of collaboration for concurrent teams. Proposing and studying two types of reward policies: individual-based reward (IBR) and group-based reward (GBR), we characterize the structure of incentives, and demonstrate that firms can achieve maximal profits with col...

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