نتایج جستجو برای: shadow 50 light

تعداد نتایج: 848769  

Journal: :Comput. Graph. Forum 2009
Baoguang Yang Jieqing Feng Gaël Guennebaud Xinguo Liu

Recent soft shadow mapping techniques based on back-projection can render high quality soft shadows in real time. However, real time high quality rendering of large penumbrae is still challenging, especially when multilayer shadow maps are used to reduce single light sample silhouette artifact. In this paper, we present an efficient algorithm to attack this problem. We first present a GPU-frien...

Journal: :Perception 2000
J F Norman T E Dawson S R Raines

In this study of the informativeness of shadows for the perception of object shape, observers viewed shadows cast by a set of natural solid objects and were required to discriminate between them. In some conditions the objects underwent rotation in depth while in other conditions they remained stationary, thus producing both deforming and static shadows. The orientation of the light source cast...

Journal: :International Communication of Chinese Culture 2022

Abstract In China, “Yingxi” (shadow play) is a compound term referring to various forms of traditional performance, shadow play in particular. As folk art oral and personal instruction for more than 2000 years, “presenting through light” play’s most basic artistic characteristic. This concept recorded different periods, nationalities regions the Yingxi also refers signifieds. Following historic...

Journal: :Journal of Public Administration Research and Theory 2005

2007
Daniel Scherzer Stefan Jeschke Michael Wimmer

Shadow mapping suffers from spatial aliasing (visible as blocky shadows) as well as temporal aliasing (visible as flickering). Several methods have already been proposed for reducing such artifacts, but so far none is able to provide satisfying results in real time. This paper extends shadow mapping by reusing information of previously rasterized images, stored efficiently in a so-called histor...

1999
Harlen Costa Batagelo Ilaim Costa Júnior

This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number of hidden shadow volumes, by using a technique of volumetric shadow rendering using stencil buffers with a modified BSP tree, i.e. a simplified version of a SVBSP (Shadow Volume BSP) tree. It also provides new easy-to-i...

2013
Ashraful Huq Suny Nasrin Hakim Mithila

Due to obstruction by an object light from a source cannot reach the area and creates shadow on that area. Shadows often introduce errors in the performance of computer vision algorithms, such as object detection and tracking. Thus shadow detection and removal is a pre-processing task in these fields. This paper proposes a simple method to detect and remove shadows from a single RGB image. A sh...

2007
Samuli Laine Hannu Saransaari Janne Kontkanen Jaakko Lehtinen Timo Aila

We present a method for rendering single-bounce indirect illumination in real time on currently available graphics hardware. The method is based on the instant radiosity algorithm, where virtual point lights (VPLs) are generated by casting rays from the primary light source. Hardware shadow maps are then employed for determining the indirect illumination from the VPLs. Our main contribution is ...

2005
Katrien Jacobs Jean-Daniel Nahmias Cameron Angus Alex Reche Martinez Céline Loscos Anthony Steed

In the context of mixed reality, it is difficult to simulate shadow interaction between real and virtual objects when only an approximate geometry of the real scene and the light source is known. In this paper, we present a realtime rendering solution to simulate colour-consistent virtual shadows in a real scene. The rendering consists of a three-step mechanism: shadow detection, shadow protect...

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