نتایج جستجو برای: soccer robot

تعداد نتایج: 115492  

Journal: :Robotica 2009
Junwon Jang Soo Hee Han Hanjun Kim Choon Ki Ahn Wook Hyun Kwon

In this paper, we propose rapid control prototyping (RCP) for a robot soccer using the SIMTool that has been developed in Seoul National University, Korea for the control aided control system design (CACSD). The proposed RCP enables us to carry out the rapid design and the verification of controls for two-wheeled mobile robots (TWMRs), players in the robot soccer, without writing C codes direct...

2007
Xun Li YanDuo Zhang Bingrong Hong

Popularization as it attracts so many researchers and robot fans. The SimuroSot platform plays a vitally important (core?) role in the game. However, some flaws which cut out of the fun of the game have revealed as time goes on. This paper summarizes part of the flaws and gives some suggestions of how to improve the platform.

1997
Itsuki Noda Sho'ji Suzuki Hitoshi Matsubara Minoru Asada Hiroaki Kitano

full integration of AI and robotics research. Following the success of the first RoboCup in 1997 at Nagoya (Kitano 1998; Noda et al. 1998) and the second RoboCup in Paris in 1998 (Asada et al. 2000; Asada and Kitano 1999), the Third Robot World Cup Soccer Games and Conferences, RoboCup-99, were held in Stockholm from 27 July to 4 August 1999 in conjunction with the Sixteenth International Joint...

2001
Helmut A. Mayer Josef Schmidbauer Gerald Stieglbauer HELMUT A. MAYER GERALD STIEGLBAUER

In this paper we present the current stage of development of EMMA, a small autonomous robot inspired by the Khepera robot widely distributed in the scientific community. EMMA features a modern microcontroller as the central processing unit (CPU) being very efficient in processing sensor and motor signals and a black–white camera as the main sensory system. The test application of EMMA is autono...

2003
James Bruce Michael H. Bowling Brett Browning Manuela M. Veloso

Adversarial multi-robot problems, where teams of robots compete with one another, require the development of approaches that span all levels of control and integrate algorithms ranging from low-level robot motion control, through to planning, opponent modeling, and multiagent learning. Small-size robot soccer, a league within the RoboCup initiative, is a prime example of this multi-robot team a...

2004
Norman Weiss Lars Hildebrand

FIRA robot soccer is strongly affected by the central vision system because of the head mounted camera. A single camera implies a central image processing system, which conflicts with the demands on autonomous acting of the individual robots. Even so this approach will continue to be used in the near future due to the limitations of the robot hardware. This paper presents a flexible and robust ...

Mostafa E. Salehi Roham Shakiba,

In this paper we introduce an improvement in the path planning algorithm for the humanoid soccer playing robot which uses Ferguson splines and PSO (Particle Swarm Optimization). The objective of the algorithm is to find a path through other playing robots to the ball, which should be as short as possible and also safe enough. Ferguson splines create preliminary paths using random generated para...

1995
NODA Itsuki

Soccer Server is a simulator of RoboCup. Soccer Server provides an environment to confront two teams of players that are controlled by various types of systems with each other. Each system connects to the server as a client, which controls a player on the soccer eld via a computer network. Using this server, we can compare performances of multi-agent systems and multi-robot-control systems from...

2009

Why should wait for some days to get or receive the advances in robotics fira roboworld congress 2009 incheon korea august 16 2

2014
Vahid Rahmani

Object recognition is one of the most important processes for robot soccer in the standard platform robot league. Main task of the vision system of robot soccer while playing is recognizing and tracking the objects like ball, goalposts, robots of the same team and rival robots in the game. The basic idea of several object recognition methods, especially in robot soccer and RoboCup environment, ...

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