نتایج جستجو برای: storytelling

تعداد نتایج: 5321  

ژورنال: پژوهش های تربیتی 2021
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The purpose of the present study was to investigate the effect of using educational multimedia in storytelling on increasing the creativity of fourth grade elementary school students in the downtown area of ​​Susangerd in 2019. The statistical population studied in this study was 109 male elementary school students in the downtown area of Susangerd city in the academic year 97-98. The sample si...

2014
Selma Rizvic

Virtual cultural heritage applications, particularly virtual museums, nowadays include various forms of storytelling. Every object, site or artifact is better perceived and understood through the adjoining story. Interactive applications naturally request the storytelling to become interactive as well. This paper describes the concepts of interactive digital storytelling in our virtual museums ...

2009
CARLOS ALBERTO SCOLARI

Many concepts have been developed to describe the convergence of media, languages, and formats in contemporary media systems. This article is a theoretical reflection on “transmedia storytelling” from a perspective that integrates semiotics and narratology in the context of media studies. After dealing with the conceptual chaos around transmedia storytelling, the article analyzes how these new ...

2003
Sandy Louchart Ruth Aylett

In this paper we discuss the necessity for the Virtual Storytelling (VS) community to address particular issues regarding the consideration of essential elements of storytelling such as the role of the author and the role of the spectator. We expose and present the necessary requirements, as well as a high level architecture for a storytelling system that fits our definition of VS (i.e. Emergen...

2010
Ivar E. Vermeulen Christian Roth Peter Vorderer Christoph Klimmt

With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated interactive narratives is of growing importance. Based on a conceptual model of user experiences in interactive storytelling, a measurement instrument for empirical user-based research was developed. We report findings fro...

2014

Recently, ‘play of learning’ becomes important and is emphasized as a useful learning tool. Therefore, interest in edutainment contents is growing. Storytelling is considered first as a method that improves the transmission of information and learner's interest when planning edutainment contents. In this study, we designed edutainment contents in the form of an adventure game that applies the s...

2000
Houman Alborzi Allison Druin Jaime Montemayor Lisa Sherman Gustav Taxén Jack Best Joe Hammer Alex Kruskal Abby Lal Thomas Plaisant Schwenn Lauren Sumida Rebecca Wagner Jim Hendler

Limited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring roomsized interactive stories. Typically in these kinds of environments, children are restricted to being story participants, rather than story authors. Therefore, we have begun the development of “StoryRooms,” room-sized immersive st...

2004
Peter Hoffmann Tim Eggert Lia Hadley Michael Herczeg

This article presents the first implementation results of a storytelling system called Jeherazade. The Jeherazade system is based on the idea to enhance the classical theory of Aristotle to the new form of digital storytelling. The article describes the ideas and the results of a example implementation, mediapark. Mediapark is a presentation done for demonstration purposes. It shows the functio...

2016
David Simões Pedro Antunes Jocelyn Cranefield

The main goal of Business Process Management (BPM) is conceptualising, operationalizing and controlling workflows in organisations based on process models. In this paper we discuss several limitations of the workflow paradigm and suggest that process models can also play an important role in analysing how organisations think about themselves through storytelling. We contrast the workflow paradi...

1997
Jennifer W. Glos

We are developing design principles applying tangible interfaces to storytelling. This paper describes an underlying philosophy and three resultant designs for computer-mediated toys, exploring how the merging of physical objects with computer technology can enhance children’s storytelling. Each prototype aims to develop a specific set of both oral and written storytelling skills, as well as co...

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