نتایج جستجو برای: tabletop role playing game

تعداد نتایج: 1359223  

2017
Eva Cerezo Javier Marco Sandra Baldassarri

During recent years, our group has been combining tabletop devices and Tangible Interaction in several experiments in nurseries, schools and special education schools. The development of tangible tabletop games for children involves the integration of physical, virtual and social aspects, thus introducing new challenges to their design, implementation and evaluation processes. This chapter desc...

Journal: :Jurnal Teknik ITS 2021

Indonesia adalah bangsa yang kaya akan budaya dari Sabang sampai Merauke, ada banyak unik satu daerah ke lain, Bahasa, Rumah, Pakaian, Tradisi, Kepercayaan dan makanan. Tapi faktanya sekarang, tradisi pelan-pelan tergeser oleh perkembangan zaman globalisasi. Dalam penelitian ini kami membuat game berbasis Role-playing (RPG) edukasi untuk mendidik masyarakat khususnya jajanan tradisional Indones...

2005
Craig A. Lindley Mirjam Eladhari

Trans-reality role-playing games are conceived of as a form of role-playing game evolving from and integrating established table-top, live-action and computer-based role-playing forms. Each of these established forms has specific strengths and modalities for the ongoing articulation of the history of a game world regarded as an unfolding story. Integrating these forms in a trans-reality role-pl...

Journal: :Cyberpsychology, Behavior, and Social Networking 2013

2010
Christina Köffel Wolfgang Hochleitner Jakob Leitner Michael Haller Arjan Geven Manfred Tscheligi

This book chapter describes an approach of evaluating user experience in video games and advanced interaction games (tabletop games) by using heuristics. We provide a short overview of computer games with a focus on advanced interaction games and explain the concept of user-centred design for games. Furthermore we describe the history of heuristics for video games and the role of user experienc...

Introduction: Computer games have attracted remarkable attentions in general publics with different cultures and their effects are subject of research by cognitive neuroscientists. In the present study, possible effects of the game Fifa 2015 on cognitive performance, hormonal levels, and electroencephalographic (EEG) signals were evaluated in young male volunteers. Methods: Thirty two subj...

Journal: :Computers in Human Behavior 2007
John P. Charlton Ian D. W. Danforth

This study considered whether the distinction between core and peripheral criteria for behavioral addiction, previously drawn with respect to computing activities in general, applies in the specific area of Massively Multiplayer Online Game playing. Questionnaire items were administered over the Internet to 442 game players. Factor-analysis of the data supported the previous findings for comput...

2011
Muhammad Aurangzeb Ahmad Brian Keegan Sophia D. Sullivan Dmitri Williams Jaideep Srivastava Noshir S. Contractor

Adversarial behavioral has been observed in many different contexts. In this paper we address the problem of adversarial behavior in the context of clandestine networks. We use data from a massively multiplayer online role playing game to illustrate the behavioral and structural signatures of deviant players change over time as a response to "policing" activities of the game administrators. Pre...

2011
Atsushi Fujita Hiroshi Itsuki Hitoshi Matsubara

We have developed a method for detecting real money traders (RMTers) to support the operators of massively multiplayer online role-playing games (MMORPGs). RMTers, who earn currency in the real world by selling properties in the virtual world, tend to form alliances and frequently exchange a huge volume of virtual currency within such a community. The proposed method exploits (i) the trading ne...

2009
Olaf Hallan Graven Lachlan MacKinnon

An implementation of a design for a game-based virtual learning environment is described, which is then tested using groups of first year students learning C++ programming. The focus of the testing is to determine the viability of a multi-level, multi-player gaming environment as a learning environment, to determine the issues in developing and presenting learning material within the environmen...

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