نتایج جستجو برای: tangible
تعداد نتایج: 7894 فیلتر نتایج به سال:
This paper proposes a design concept for a tangible interface for collaborative performances that incorporates two social factors present during performance, the individual creation and adaptation of technology and the sharing of it within a community. These factors are identified using the example of a laptop ensemble and then applied to three existing collaborative performance paradigms. Fina...
Our voice and body are important parts of our self-experience, and our communication and relational possibilities. They gradually become more important for Interaction Design due to increased development of tangible interaction and mobile communication. In this paper we present and discuss our work with voice and tangible interaction in our ongoing research project RHYME. The goal is to improve...
TR-2002007: Ubiquitous Puzzle Pieces: 3D Tangible Interfaces for Collaborative Learning Environments
3D puzzles provide valuable opportunities for both individuals and groups of people to explore, learn, and create in a natural way. In educational settings, learners using these tools can benefit from occasional intervention by a knowledgeable “guide on the side”. In our project, Tangible Interfaces for Collaborative Learning Environments (TICLE), we are exploring innovative ways of enabling a ...
If digital rights are: Excessively restricted: Digital products are not valuable enough substitutes for their tangible counterparts, and the transformation fails. Unrestricted: Widespread piracy can lower the legal sale of tangible and digital goods, and threaten the industry’s continued existence. Effectively balancing these objectives involves: Implementing an effective DRM platform A judicio...
Emerging multi-touch and tangible interaction techniques have a potential for enhancing learning and discovery but have limitations when manipulating large data sets. Our goal is to define novel interaction techniques for multitouch and tangible interfaces, which support the exploration of and learning from large data sets. In this paper we discuss conceptual, cognitive, and technical dimension...
A tangible user interface for designers changes the way in which the designers perceive and interact with a digital model. We studied the changes a specific tangible user interface has on designers’ spatial cognition through the comparison of designers using tangible user interface and graphical user interface environments. The results reveal that TUIs change designers’ spatial cognition, and t...
Our current understanding of human interaction with hybrid or augmented environments is very limited. We here focus on ‘tangible interaction’, denoting systems relying on embodied interaction, tangible manipulation, physical representation of data, and embeddedness in real space. This synthesis of prior ‘tangible’ definitions allows us to address a larger design space integrating approaches fro...
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