نتایج جستجو برای: third person s
تعداد نتایج: 1034251 فیلتر نتایج به سال:
The aim of the present study was to test the cognitive ethology approach, which seeks to link cognitions and behaviours as they operate in everyday life with those studied in controlled lab-based investigations. Our test bed was the understanding of first-person and third-person perspectives, which in lab-based investigations have been defined in a diverse and multi-faceted manner. We hypothesi...
How do we find out whether someone is conscious of some information or not? A simple answer is "We just ask them"! However, things are not so simple. Here, we review recent developments in the use of subjective and objective methods in implicit learning research and discuss the highly complex methodological problems that their use raises in the domain.
Generating content for third person games and machinima requires knowledge in cinematography (camera placement, framing, lighting) and editing (cutting between cameras). In existing systems, such knowledge either comes from the final user (machinima) or from a database of precompiled solutions (third person games). In this paper, we present a system that can make decisions about editing and aut...
The third-person effect hypothesis has generated a vibrant research area. The expansion of this literature poses need for a systematic synthesis of the empirical evidence and assessment of the viability of various theoretical accounts. For this purpose, a metaanalysis is conducted on all published empirical studies of the perceptual component. This analysis covers 60 papers, 106 studies, and 37...
Apparent biological motion is the perception of plausible movements when two alternating images depicting the initial and final phase of an action are presented at specific stimulus onset asynchronies. Here, we show lower subjective apparent biological motion perception when actions are observed from a first relative to a third visual perspective. These findings are discussed within the context...
Along with the rapid growth experienced by the gaming industry in the United States has come increasing calls to restrict or ban gambling advertising. To date, little is known about what motivates people to support such restrictions on advertising. However, one recent theory, the third-person effect, offers a possible explanation. The third-person effect states that when confronted with negativ...
The present research addressed fundamental questions about the visual perspective of autobiographical memories: Are stable personality characteristics associated with visual perspective? Does visual perspective influence the memory's phenomenological qualities? Participants in Study 1 (N=1684) completed individual-difference measures and indicated the perspective from which they generally retri...
The article that begins below is the fourth in a series of personal accounts to be published in the Schizophrenia Bulletin. We hope that mental health professionals— who are the Bulletin's primary audience—will take this opportunity to learn about the issues and difficulties confronted by consumers of mental health care. In addition, we hope that these accounts will give patients and families a...
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