نتایج جستجو برای: traditional games
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As interest in video games increases, so does the need for intelligent access to them. However, traditional organization systems and standards fall short. Through domain analysis and cataloging real-world examples while attempting to develop a formal metadata schema for video games, we encountered challenges in description. Inconsistent, vague, and subjective sources of information for genre, r...
Iterated regret minimization has been introduced recently by J.Y. Halpern and R. Pass in classical strategic games. For many games of interest, this new solution concept provides solutions that are judged more reasonable than solutions offered by traditional game concepts – such as Nash equilibrium –. In this paper, we investigate iterated regret minimization for infinite duration two-player qu...
OBJECTIVE To develop classroom games as alternatives to traditional pharmacokinetic instruction. DESIGN three classroom games were created for the following purposes: simple semester review, application of pharmacokinetics in a community-pharmacy setting, and development of critical thinking skills and concept application. All the games incorporated some degree of group activity. ASSESSMENT...
Critical acclaim is considered to be one of the main predictors of profitability of game products. Major game publishers face tremendous hurdles in order to fare well in different forums that review and rate their products. However, little evidence exists on the relationship between ratings and profitability beyond anecdotal assumptions. In this study we investigate the relationship between cri...
In an all-pay auction, only one bidder wins but all bidders must pay the auctioneer. All-pay bidding games arise from attaching a similar bidding structure to traditional combinatorial games to determine which player moves next. In contrast to the established theory of single-pay bidding games, optimal play involves choosing bids from some probability distribution that will guarantee a minimum ...
EN) Play is an essential activity for the physical, cognitive and social development of children. Studies have shown that, through play, children can learn what their bodies are capable of, or develop positive social relationships with their peers. With the emergence of digital games, the way in which games are played has changed significantly. Many digital games promote sedentary gaming habits...
Over the past decade the development of computer games – which originated in academia with the creation of Spacewar at MIT in 1961 – has evolved into an accepted academic discipline, closely related to the field of computer graphics. Games courses can be found embedded in traditional computer science degrees or as dedicated degree programmes for students aiming to work in the games industry. In...
Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game's design process and the...
Head-Up Games attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game's design process and the implica...
In this video presentation we demonstrate the STARS platform for realizing computer augmented tabletop games within a smart Roomware® environment. STARS dynamically couples multiple types of interaction devices such as personal digital assistants (PDAs) or headsets with an interactive game table. STARS augmented tabletop games provide a number of features like dynamic game boards or private com...
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