نتایج جستجو برای: video assisted surgery
تعداد نتایج: 618749 فیلتر نتایج به سال:
To date, most studies comparing prospective and retrospective timing have failed to use long durations and tasks with a certain degree of ecological validity. The present study assessed the effect of the timing paradigm on playing video games in a "naturalistic environment" (gaming centers). In addition, as it involved gamers, it provided an opportunity to examine the effect of gaming profile o...
The video game Dance Dance Revolution is a musicbased game of timing. The game plays music and shows patterns of arrows synchronized with the music. The player stands on a platform marked with the same four arrows shown in the game and earns a score based on how closely his steps match the timing of the video game. A pattern of steps for a given song is called a step chart, and each step chart ...
BACKGROUND Recently, it has been observed that Video Display Terminals (VDTs) usage for long periods can cause some dermatological manifestations on the face. An analytical cross-sectional study was designed in order to determine this relationship. METHODS In this study, 600 office workers were chosen randomly from an organization in Tehran (Iran). The subjects were then divided into two grou...
Previous research suggests that playing action video games improves performance on sensory, perceptual, and attentional tasks. For instance, Green, Pouget, and Bavelier (2010) used the diffusion model to decompose data from a motion detection task and estimate the contribution of several underlying psychological processes. Their analysis indicated that playing action video games leads to faster...
Video-assisted thoracic surgery (VATS) is a miniinvasive technique commonly applied worldwide. Indications for VATS are very broad and include the diagnosis of mediastinal, lung and pleural diseases, as well as large resection procedures such as pneumonectomy. The most frequent complication is prolonged postoperative air leak. The other significant complications are bleeding, infections, postop...
BACKGROUND Despite hundreds of studies, there is continuing debate about the extent to which violent video games increase aggression. Believers argue that playing violent video games increases aggression, but this stance is disputed by skeptics. The present study addressed believers' and skeptics' responses to summaries of scientific studies that do or do not present evidence for increased aggr...
Hundreds of millions of people play intellectually-demanding video games every day. What does individual performance on these games tell us about cognition? Here, we describe two studies that examine the potential link between intelligence and performance in one of the most popular video games genres in the world (Multiplayer Online Battle Arenas: MOBAs). In the first study, we show that perfor...
Historical accuracy is an often overlooked and understudied topic in the study of realism in video games. For some games, however, this topic is both an extremely interesting and important one, quite deserving of attention. In this paper, we investigate many of the issues and challenges of historical realism in video games, with a focus on strategy games. In particular, we examine these issues ...
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