نتایج جستجو برای: video displays
تعداد نتایج: 212687 فیلتر نتایج به سال:
Introduction & Objective: The use of computers and monitors (displays) has been developed due to their increasing capabilities. The presence of electromagnetic fields, infrared and ul-traviolet radiations has been proven around the display, which all of them have adverse ef-fects on human health. Therefore, this study was conducted to survey and compare the mentioned variables around the disp...
We describe an algorithm and software for creating variable resolution displays in real time, contingent upon the direction of gaze. The algorithm takes as input a video sequence and an arbitrary, real-valued, two-dimensional map that specifies a desired amount of filtering (blur) at each pixel location relative to direction of gaze. For each input video image the follow operations are performe...
Computer simulated avatars and humanoid robots have an increasingly prominent place in today’s world. Acceptance of these synthetic characters depends on their ability to properly and recognizably convey basic emotion states to a user population. This study presents an analysis of the interaction between emotional audio (human voice) and video (simple animation) cues. The emotional relevance of...
Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation, of attention as well as precise bimanual movements. Evidence to date suggests that both brief a...
The saliency of an image or video region indicates how likely it is that the viewer of the image or video fixates that region due to its conspicuity. An intriguing question is how we can change the video region to make it more or less salient. Here, we address this problem by using a machine learning framework to learn from a large set of eye movements collected on real-world dynamic scenes how...
This paper presents a novel approach to provide immersive free navigation with 6 Degrees of Freedom in real-time for natural and virtual scenery, both static dynamic content. Stemming from the state-of-the-art Depth Image-Based Rendering OpenGL pipeline, this new View Synthesis method achieves at up 90 FPS can take any number input views their corresponding depth maps as priors. Video content b...
Holograms are computable by superimposing zone-plate-like point spread functions (PSFs), representing the distribution of light on hologram plane. However, due to computational cost large-scale holograms, it is difficult compute them at video rates for high-definition holographic displays. Recently, we proposed radial PSFs near-eye displays [ Appl. Opt. 60 , 8829-8837 ( 2021 ). 10.1364/AO.43777...
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