نتایج جستجو برای: videogames

تعداد نتایج: 817  

Journal: :Attention, perception & psychophysics 2013
Sijing Wu Ian Spence

Playing action videogames is known to improve visual spatial attention and related skills. Here, we showed that playing action videogames also improves classic visual search, as well as the ability to locate targets in a dual search that mimics certain aspects of an action videogame. In Experiment 1A, first-person shooter (FPS) videogame players were faster than nonplayers in both feature searc...

Journal: :Science Fiction Film and Television 2022

This paper examines the links and influences between videogames of Eugene Jarvis sf. Using Edwards’ “closed world” theoretical framework, this establishes link cinematic textual sf 1980s which queried critiqued position human in relation to new cybernetic technologies Jarvis’s videogames, many are viewed as some most influential history medium. It is found that themes common improbable odds, ho...

Journal: :Mídia e Cotidiano 2023

Considerando o consumo de videogames fenômeno social relevante, neste artigo, baseado em revisão bibliográfica que constituiu um dos capítulos da tese doutorado buscou compreender a produção sentidos resultantes interações experienciadas através jogos videogames, on-line e off-line, partir grupos focais, recorro à interseccionalidade como perspectiva metodológica para demonstrar as intersecções...

2017
Aviv Segev Hila Gabay-Weschler Yossi Naar Hagai Maoz Yuval Bloch

Current research refers to videogames as a constant variable. However, games today are designed to be highly interactive and versatile: two players may be using the same videogame, but as a result of different using patterns, the game will not necessarily encompass the same content and gameplay. The current study examined the possible relationship between psychopathology and in-game playing pat...

2010
Pedro P. Neves Leonel Morgado Nelson Zagalo

This paper outlines the need for prescriptive action in the field of videogame design to overcome recurring conditions of lack of expressive productivity and uncertainty in carrying out the communicational goals of videogame development projects. This paper furthermore proposes a strategy for prescriptive action in the form of Applied Research in Normative Studies in videogames, meant to produc...

Journal: :European journal of public health 2011
Juan P Rey-López Concepción Tomas German Vicente-Rodriguez Luis Gracia-Marco David Jiménez-Pavón Francisca Pérez-Llamas Carlos Redondo Ilse De Bourdeaudhuij Michael Sjöström Ascensión Marcos Palma Chillón Luis A Moreno

BACKGROUND This study aimed to describe the influence of socio-economic status (SES) on the prevalence sedentary behaviours among Spanish adolescents. METHODS Cross-sectional data from Spanish adolescents from the Alimentación y Valoración del Estado Nutricional de los Adolescentes (AVENA) Study (2002). A national representative sample of 1776 adolescents aged 13-18.5 years provided informati...

Journal: :Psychology in Russia: State of the Art 2014

2009
Stanley Mazor Peter Salmon Dave Walden

Today we have high-resolution videogames connected to our television sets, but let us reflect on a pioneering system in this field from 30 years ago. As an Intel applications engineer in 1976, my job (Mazor) was to find new customer applications for microcomputers and to translate customer needs to chip designers like Peter Salmon, who used our technology to solve customer problems. Analog inte...

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